Agung Triayudi
Universitas Nasional, Jakarta, Indonesia

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COUNSELING ON THE USE OF TELEMEDICINE TO IMPROVE HEALTH FOR SOCIETY Agung Triayudi; Ikbal Danu Setiawan
INTERNATIONAL JOURNAL OF SOCIETY REVIEWS Vol. 1 No. 9 (2024): INTERNATIONAL JOURNAL OF SOCIETY REVIEWS (INJOSER)
Publisher : Adisam Publisher

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This research aims to organize an outreach program regarding the use of telemedicine in improving access and quality of health services for the community. This outreach program is designed to provide knowledge and skills to the public about how to use telemedicine effectively, including understanding the platform, the types of services available, and how to consult a doctor online. The methods used in this service activity include a series of workshops, online seminars and interactive question and answer sessions, which were attended by participants from various levels of society. The education material was delivered by a team of experts consisting of health practitioners, academics and telemedicine application developers. Program evaluation was carried out through participant satisfaction surveys and analysis of increased knowledge about telemedicine before and after counseling. The results of this activity show a significant increase in public understanding of telemedicine, including its benefits, safety and how to use it. Participants stated that they felt more confident to use telemedicine services to meet their health needs. This program was also successful in identifying barriers faced by the community in accessing telemedicine services and providing recommendations for future improvements. This research emphasizes the importance of public outreach and education as the key to optimizing the use of health technology, especially telemedicine, in improving the accessibility and quality of health services. This community service activity provides important insights for the development of an inclusive and sustainable digital health strategy.
CREATIVE WEB CREATION TRAINING FOR UMKM PARTICIPANTS Agung Triayudi; Imam Rizqi, Agus Iskandar
INTERNATIONAL JOURNAL OF SOCIETY REVIEWS Vol. 1 No. 10 (2024): INTERNATIONAL JOURNAL OF SOCIETY REVIEWS (INJOSER)
Publisher : Adisam Publisher

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This research aims to evaluate the effectiveness of creative web creation training in improving the performance of Micro, Small and Medium Enterprises (MSMEs) in Indonesia in facing the digital era. Using a quantitative experimental research design with pre-test and post-test, this research involved 20 MSMEs selected through purposive sampling. Training materials cover web design basics, an introduction to CMS, SEO, and content strategy. Evaluation is carried out by measuring knowledge, skills and business performance before and after training using a questionnaire. The research results show a significant increase in online visibility, website traffic, and increased sales, confirming that creative web training is a valuable investment for MSMEs in increasing competitiveness in the digital market. This study provides insight for policy makers and practitioners about the importance of training programs specifically designed to meet the digitalization needs of MSMEs.
UTILIZATION OF EDUCATIONAL GAMES AS INTERACTIVE LEARNING MEDIA FOR CHILDREN Agung Triayudi; Jhiro Faran
International Journal of Teaching and Learning Vol. 1 No. 10 (2024): International Journal of Teaching and Learning (INJOTEL)
Publisher : Adisam Publisher

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This research focuses on developing educational games as interactive learning media for children, with the aim of exploring the potential of games as an effective and fun learning tool. Through a game design and development approach, this research combines educational concepts with game elements to create an interesting learning experience for children. The research methodology includes needs analysis, game design, prototype development, and user evaluation involving children as participants. The research results show that the educational games developed have succeeded in increasing children's motivation and involvement in the learning process. User evaluations show increased understanding of concepts and retention of information in children using educational games compared to traditional learning methods. In addition, feedback from children and parents indicates that the integration of game elements in learning enriches children's learning experiences, making the learning process more interactive and enjoyable. This research concludes that educational games can be used as an effective interactive learning medium for children. It is hoped that further development and application of educational games in formal and informal education contexts can provide creative and innovative alternatives in supporting children's learning processes. This research also opens up opportunities for further exploration of educational game design that adapt to children's various needs and learning styles.