Denik Rohmah Inayati
STAI Miftahul Ula Nganjuk

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGEMBANGAN MEDIA WEBTOON DALAM PELAJARAN SEJARAH KEBUDAYAAN ISLAM SISWA KELAS V MI ISLAMIYAH LENGKONG NGANJUK Almin Kurnia Annisa; Denik Rohmah Inayati
Mentari : Journal of Islamic Primary School Vol. 1 No. 4 (2023): December 2023
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/ment.v1i4.1366

Abstract

Pengembangan media Webtoon pelajaran sejarah kebudayaan Islam materi sebab-sebab dan peristiwa Fathu Makkah kelas V mi islamiyah Lengkong Nganjuk atas dasar permasalahan yang ada di sekolah yaitu kurangnya motivasi belajar dan minimnya penggunaan media pembelajaran, dalam proses belajar mengajar lebih banyak menggunakan buku paket, LKS siswa dan papan tulis sebagai media pembelajaran. Tujuan penelitian ini yaitu (1) mendeskripsikan pengembangan media Webtoon pembelajaran sejarah kebudayaan Islam siswa kelas 5 MI Islamiyah Lengkong Nganjuk. (2) mendeskripsikan uji validitas pengembangan media Webtoon pelajaran sejarah kebudayaan Islam siswa kelas 5 MI Islamiyah Lengkong Nganjuk. (3) mendeskripsikan hasil uji coba terhadap media Webtoon pelajaran sejarah kebudayaan Islam siswa kelas 5 MI islamiyah Lengkong Nganjuk. Metode penelitian ini yaitu menggunakan model 4D (Difine, Desain, Development & Dissminate) dengan desain penelitian R&D (Research and Development). Teknik pengumpulan data menggunakan wawancara dan kuesioner, jenis data yang digunakan adalah data kualitatif dan kuantitatif. Subjek penelitian ini berjumlah 28 siswa. Hasil penelitian secara umum menunjukkan skor dari uji ahli media diperoleh persentase 86% dikategorikan sangat valid, uji validasi ahli materi diperoleh persentase 94% dikategorikan sangat valid, uji validasi bahasa diperoleh persentase 98% dikategorikan sangat valid. Berdasarkan hasil penilaian guru mendapatkan persentase sebesar 82%. Pada tahap pertama uji coba mendapatkan hasil presentase sebesar 82% pada tahap uji coba kedua mendapatkan presentase sebesar 85% dari keseluruhan tahapan dapat di kualifikasikan sangat baik. Dengan demikian media Webtoon pembelajaran sejarah kebudayaan Islam sangat layak digunakan sebagai media pembelajaran.
Development of the Android-Based Learning Application ELEN (Enjoy Learning English) to Improve Students’ Learning Outcomes in English Vocabulary for Grade V Laili Istiqomah; Denik Rohmah Inayati
Mentari : Journal of Islamic Primary School Vol. 2 No. 4 (2024): December 2024
Publisher : PGMI, STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/ment.v2i4.1627

Abstract

Technological advancements require the education sector to adapt continuously, including in the development of learning media. Smartphone-based Android applications owned by students can be utilized as a medium for developing learning resources. The limited use of Android applications as learning media forms the background of this study. In addition, limited instructional time and students’ low interest in reading books make the development of Android-based learning media highly relevant. Therefore, the researcher conducted a research and development study to develop an Android-based learning application for English vocabulary for Grade V students at SD IT Al-Furqon. This study aims to examine: (1) the development of an Android-based learning application for English vocabulary for Grade V students at SD IT Al-Furqon Karangtengah Garu, Baron, Nganjuk in the 2023/2024 academic year; (2) the validation of the Android-based learning application for English vocabulary for Grade V students; and (3) the effectiveness of the Android-based learning application in improving students’ English vocabulary learning outcomes. This research employed a Research and Development (R&D) approach. The development model used in this study refers to the 4-D model proposed by Thiagarajan, which consists of four stages: (1) Define, (2) Design, (3) Develop, and (4) Disseminate. Data collection instruments included validation questionnaires administered to media experts and subject-matter experts, as well as pre-test and post-test instruments given to students to measure the effectiveness of the developed product. Quantitative data analysis was used to assess the validity and effectiveness of the product. The result of this research and development is an Android application named ELEN (Enjoy Learning English), which features learning materials, instructional videos, and quizzes. Product validation by media and material experts obtained an overall average percentage score of 98%, indicating that the product is valid. Furthermore, the calculation of the N-gain score from the pre-test and post-test results yielded a value of 0.81 or 81.5%, indicating that the developed product falls into the “high” score category and demonstrates an “effective” level of effectiveness.