Niska Ramadani
Universitas Bengkulu, Indonesia

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EVALUASI PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF SEBAGAI INSTRUMEN PENINGKATAN KUALITAS PROSES BELAJAR-MENGAJAR: TINJAUAN PUSTAKA Fadlul Amdhi Yul; Niska Ramadani; Hasan Maksum; Waskito Waskito
Jurnal Manajemen Pendidikan Vol. 11 No. 2 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i2.2090

Abstract

This study aims to comprehensively evaluate the effectiveness of interactive learning media as an instrument for improving the quality of the teaching and learning process, as well as to identify the determining factors of its successful implementation across various educational levels. The study employed a library research . A total of 15 reputable scientific journal articles published between 2021 and 2025 were systematically selected from Google Scholar and DOAJ databases. Data analysis was conducted using thematic synthesis techniques to inductively identify cross-study patterns of findings. The findings reveal that interactive learning media encompassing augmented reality, gamification, digital multimedia, and technology-based evaluation platforms consistently enhances students' learning motivation, conceptual understanding, active engagement, and academic achievement. Digital-based formative evaluation is proven to strengthen the quality of real-time feedback. Nevertheless, its effectiveness is substantially influenced by educators' digital literacy competence, technological infrastructure availability, and the alignment of instructional design with learning objectives.
EVALUASI PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF SEBAGAI INSTRUMEN PENINGKATAN KUALITAS PROSES BELAJAR-MENGAJAR: TINJAUAN PUSTAKA Fadlul Amdhi Yul; Niska Ramadani; Hasan Maksum; Waskito Waskito
Jurnal Manajemen Pendidikan Vol. 11 No. 2 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i2.2090

Abstract

This study aims to comprehensively evaluate the effectiveness of interactive learning media as an instrument for improving the quality of the teaching and learning process, as well as to identify the determining factors of its successful implementation across various educational levels. The study employed a library research . A total of 15 reputable scientific journal articles published between 2021 and 2025 were systematically selected from Google Scholar and DOAJ databases. Data analysis was conducted using thematic synthesis techniques to inductively identify cross-study patterns of findings. The findings reveal that interactive learning media encompassing augmented reality, gamification, digital multimedia, and technology-based evaluation platforms consistently enhances students' learning motivation, conceptual understanding, active engagement, and academic achievement. Digital-based formative evaluation is proven to strengthen the quality of real-time feedback. Nevertheless, its effectiveness is substantially influenced by educators' digital literacy competence, technological infrastructure availability, and the alignment of instructional design with learning objectives.
Model pembelajaran Flipped Classroom dengan mediainteraktif video: dampaknya terhadap hasil belajar siswa pada mata pelajaran sistem komputer Fadlul Amdhi Yul; Niska Ramadani
Gema Wiralodra Vol. 14 No. 1 (2023): Gema Wiralodra
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/gw.v14i1.366

Abstract

Berdasarkan hasil observasi di Kelas X SMK Negeri 3 Kota Bengkulu pada mata pelajaran Sistem Komputer siswa cenderung belajar dengan fokus pada buku pelajaran yang pada akhirnya membuat kegiatan belajar mengajar menjadi tidak menarik dan siswa cenderung pasif dalam kegiatan pembelajaran dan berdampak rata-rata nilai akhir tidak mencapai nilai KKM. Penelitian ini menggunakan desain penelitian eksperimen semu dengan desain post test only control group design dengan memberikan perlakuan yang berbeda pada dua kelas yaitu kelas eksperimen dengan jumlah siswa 30 orang dan kelas kontrol dengan jumlah siswa 30 orang. Hasil pengujian menunjukkan bahwa tidak terdapat perbedaan antara penerapan model pembelajaran flipped classrom menggunakan media video interaktif dan model pembelajaran konvensional dengan video dan model pembelajaran konvensional terhadap pemahaman konsep sistem komputer. Namun jika dilihat dari uji ANOVA satu cell path tidak sama yaitu terdapat perbedaan jika dilihat dari nilai signifikan yaitu 0,037 yang berarti nilai sig < α yaitu 0,05 dan juga terdapat perbedaan jika dilihat dari nilai rata-rata yaitu (81,2667) untuk model pembelajaran flipped classrom dengan menggunakan media video interaktif diperoleh nilai rata-rata (74,7667) untuk model pembelajaran konvensional dengan menggunakan video dan rata-rata (74,8667) untuk model pembelajaran konvensional sehingga jika dilihat dari nilai rata-rata yaitu untuk model pembelajaran flipped classroom dengan menggunakan media interaktif video memiliki nilai rata-rata yang lebih besar dibandingkan model pembelajaran konvensional dengan menggunakan video dan model pembelajaran konvensional saja.