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The Role of Empathy, Self-Control, Self-Compassion, and School Climate in Madrasah Students for Predicting Cyberbullying in Yogyakarta Muniratul Husna; Partino Partino; Abd. Madjid; Fitriah M. Suud
Nazhruna: Jurnal Pendidikan Islam Vol. 8 No. 3 (2025): Transformative Islamic Education
Publisher : Universitas Pesantren Kh abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v8i3.159

Abstract

This study aims to analyze the influence of empathy, self-control, school climate, and self-compassion on cyberbullying in Islamic schools. This study uses a quantitative methodology, using a questionnaire that measures cyberbullying, empathy, self-control, school climate, and self-compassion. The population in this study consisted of 1,314 students, with a sample of 605 students drawn from two schools. The sampling technique was simple random sampling, and the analysis used LISREL SEM. The results show that empathy, self-control, school climate, and self-compassion influence cyberbullying. Empathy hurts cyberbullying. Self-control hurts cyberbullying. School climate hurts cyberbullying. Self-compassion hurts cyberbullying. This study shows that more people need to be aware of the dangers of cyberbullying. This research also has implications for starting intervention programs, school rules, and more research on how empathy, self-control, school climate, and self-compassion can help prevent students from becoming victims of cyberbullying. This study suggests that empathy, self-control, self-compassion, and a favorable school climate can be protective factors against cyberbullying among madrasah students. These findings imply the need to develop intervention programs and school policies that support strengthening these aspects to prevent cyberbullying.
The Role of Technological Media in the Character Building Education Process for Generation Z: A Literature Review Shinta Shinta; Muh. Azhar; Partino Partino; Fitriah M. Suud
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.7449

Abstract

This research aims to determine various technology-based media used in the world of education to shape character for Generation Z Research design and method should be clearly defined. The method in this research is a literature review of various research studies published in Scopus-indexed journals. This is the basis for researchers to choose general keywords, namely "technology media," "Generation Z," and " character education. " These keywords are then used to obtain internal literature data from the Scopus database. The search was carried out in the period 2010 – 2024.The search results obtained 57 metadata, including titles and abstract and analysis was carried out with the help of VOSviewer to find patterns of interrelationship between studies. The result showed learning media, character and character education, and Generation Z began to be discussed in 2020, so research discussing this can still be said to be new research. The visualization image above shows that most of the research that has been carried out discusses students and education. In contrast, more research needs to be carried out regarding learning media. Research on character education and Generation Z is also based on the above visualizations, which previous researchers have yet to carry out much. Based on the research that has been conducted, it can be seen about several benefits from using technology-based learning media, such as AR Alphabet Book, Game Animation Software, Whiteboard Animation Video, Visual Based Learning, Social MediaVideo Games, Visual Game Character Design Digital Anti-Corruption, Interactive Teaching Physics Materials, and E-Assessment