Elya Rukhana
Universitas Negeri Yogyakarta

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Development of Engklek Kedamaian Game with Group Guidance to Reduce Aggressive Behavior in Students Elya Rukhana; Wahyu Nanda Eka Saputra; Nur Azizah; Panji Nur Fitri Yanto; Rita Ika Izzaty
Ta'dib Vol 27, No 1 (2024)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v27i1.11016

Abstract

Learning at school serves to foster and develop compassion and mutual respect for one another. The problem of aggressive behavior in the school environment is still experienced by students. This research is a development research with the aim of knowing the feasibility of media products in the form of engklek kedamaian in group guidance to reduce the aggressive behavior of students in class VIII SMP Muhamadiyah 3 Depok. Researchers used the Brog and Gall model development method with 5 stages, namely potential problems, data collection, product design, product validation, and design revision. The research instruments used in this study were aggressive behavior scales and interview guidelines. The subjects in the study were 123 students in class VIII of SMP Muhammadiyah 3 Depok. The results in the development are measured based on the assessment of the material expert test getting a score of 91.4 with a very good category. The media expert test scored 87.5 with a very good category, the service expert test/practical expert test scored 93.75 with a very good category. Based on some of these statements, it can be concluded that the engklek kedamaian game in group guidance to reduce the aggressive behavior of class VIII students at Muhamadiyah 3 Depok Junior High School is categorized as suitable for use. It is hoped that the research on the development of engklek kedamaian to reduce students' aggressive behavior can be an alternative service innovation for school counselors.
Development of Engklek Kedamaian Game with Group Guidance to Reduce Aggressive Behavior in Students Elya Rukhana; Wahyu Nanda Eka Saputra; Nur Azizah; Panji Nur Fitri Yanto; Rita Ika Izzaty
Ta'dib Vol 27 No 1 (2024)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v27i1.11016

Abstract

Learning at school serves to foster and develop compassion and mutual respect for one another. The problem of aggressive behavior in the school environment is still experienced by students. This research is a development research with the aim of knowing the feasibility of media products in the form of engklek kedamaian in group guidance to reduce the aggressive behavior of students in class VIII SMP Muhamadiyah 3 Depok. Researchers used the Brog and Gall model development method with 5 stages, namely potential problems, data collection, product design, product validation, and design revision. The research instruments used in this study were aggressive behavior scales and interview guidelines. The subjects in the study were 123 students in class VIII of SMP Muhammadiyah 3 Depok. The results in the development are measured based on the assessment of the material expert test getting a score of 91.4 with a very good category. The media expert test scored 87.5 with a very good category, the service expert test/practical expert test scored 93.75 with a very good category. Based on some of these statements, it can be concluded that the engklek kedamaian game in group guidance to reduce the aggressive behavior of class VIII students at Muhamadiyah 3 Depok Junior High School is categorized as suitable for use. It is hoped that the research on the development of engklek kedamaian to reduce students' aggressive behavior can be an alternative service innovation for school counselors.
Career Fantasies of the Alpha Generation: The Influence of Digital Technology and Parental Guidance in Shaping Future Career Aspirations Fifin Dwi Pratiwi; Agus Basuki; Edi Purwanta; Elya Rukhana
G-Couns: Jurnal Bimbingan dan Konseling Vol. 10 No. 01 (2026): January 2026, G-Couns: Jurnal Bimbingan dan Konseling
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/g-couns.v10i01.7617

Abstract

Every individual has future career aspirations but often faces challenges in realising them. Early career awareness and planning through career exploration is an important factor in their achievement. In elementary school-aged children, this exploration is still at the fantasy stage, where they are interested in professions that they often see. This study examines the career fantasies of Generation Alpha and the factors that influence them. Using a descriptive quantitative approach, this study involved 100 students in grades 3-6 in a remote school in Lampung, selected through purposive sampling. Data were collected through an open-ended questionnaire related to professional interests, reasons for choosing a profession, and sources of information that influence career fantasies. The results showed that doctors, teachers, police, and soldiers were the most frequently chosen professions by students. Gender, family, school, and digital media influence career fantasies. The findings have implications for career education and guidance, supporting children's early career development. Keywords: career fantasies, alpha generation, digital technology, career development