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PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTU MEDIA ULAR TANGGA UNTUK MENINGKATKAN KETERAMPILAN COLLABORATIVE SISWA SD Febriana, Stefani Galih
Jurnal Imiah Pendidikan dan Pembelajaran Vol 2, No 2 (2018): Juli 2018
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (143.505 KB) | DOI: 10.23887/jipp.v2i2.15414

Abstract

Permasalahan yang terdapat dalam proses pembelajaran Matematika kelas 5 di SD Negeri Salatiga 02 adalah keterampilan Collaborative siswa masih rendah dan berdampak pada rendahnya hasil belajar siswa. Pada studi awal menemukan bahwa 76% siswa tingkat keterampilan Collborativenya masih rendah. Berdasarkan permasalahan tersebut maka peneliti melakukan penelitian mengunakan metode  penelitian tindakan kelas dengan model Teams Games Tournament berbantu media ular tangga. Penelitian ini menggunakan instrumen pengumpulan data angket untuk mengukur keterampilan Collaborative siswa. Hasil penelitian, menunjukkan belum terjadi peningkatan keterampilan Collaborative kategori tinggi pada siklus I. Setelah diperbaiki dan dilakukan pengukuran dalam siklus II, terjadi  peningkatan keterampilan Collaborative sebesar 13,4%. Berdasarkan uraian di atas dapat disimpulkan bahwa penelitian ini berhasil karena model Teams Games Tournament berbantu media ular tangga dapat meningkatkan keterampilan Collaborative pada siklus II. There are problems in the process of learning Mathematics grade 5 in SD Negeri Salatiga 02 Collaborative skills is still low and the students have an impact on the low results of student learning. On preliminary study found that 76% of students Collborativenya skill level is still low. Based on these problems then the researchers conducting research using research methods a class act with a model of its Teams Games Tournament berbantu snake media ladder. This research uses data collection instruments for measuring the skills now Collaborative students. Results of the study, suggesting an increase in skills yet Collaborative category i. cycle high Once repaired and carried out measurements in cycle II, an increase in Collaborative skills of 13.4%. Based on the above description it can be concluded that this model works because research Teams Games Tournament ladder snake media berbantu can improve the skills of the Collaborative cycle II.
KOMPARASI MODEL PEMBELAJARAN TEMATIK INTEGRATIF BERBASIS DAERAH TEMPAT TINGGAL SEKITAR DENGAN BERBASIS KEMENDIKBUD UNTUK MENGUKUR HASIL BELAJAR SISWA KELAS 4 Mulyani, Tri; ,, Mawardi; widi, krisma
Jurnal Karya Pendidikan Matematika Vol 6, No 1 (2019): Jurnal Karya Pendidikan Matematika Volume 6 Nomor 1 Tahun 2019
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.478 KB) | DOI: 10.26714/jkpm.6.1.2019.49-56

Abstract

This study aims to find out whether there is an increase in learning outcomes using integrated regional-based thematic models of residential areas compared to MoEC-based learning in 4th grade elementary school learning. The type of research used is real research (true experimental). The sample of this study was 4th grade students of SDN Pasekan 03 as an experimental group. The data analysis technique used the average difference test (t test). The normality of the experimental group was 0.449> 0.05 and the control group was 0.434.> 0.05, the two groups were normally distributed. The homogeneity of the experimental group and the control group was 0.855> 0.05, so the two groups were homogeneous. The results showed t count 1604 with a significance of 0.0115 <0.05, so Ha accepted means that the learning outcomes using area-based housing around higher than the Ministry of Education and Culture.