Ahmadsyah Fauzian Rambe
Universitas Islam Negeri Sumatera Utara

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Wordwall-Assisted Gamification: Improving Mathematics Learning Outcomes Through Strengthening Motivation and Learning Engagement Ahmadsyah Fauzian Rambe; Muhammad Nuh
Juring (Journal for Research in Mathematics Learning) Vol. 8 No. 4 (2025)
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/juring.v8i4.38660

Abstract

This study aims to examine the impact of implementing a gamification-based learning model supported by the Wordwall platform on the learning outcomes of seventh-grade students at MTsN 1 Medan, particularly in algebraic factorization. Employing a quasi-experimental method with a pretest–posttest control-group Design, the sample was selected via cluster random sampling from 11 existing classes, with class VII-H designated as the experimental group and class VII-I as the control group. The analysis revealed that this model significantly improved students’ learning outcomes, as evidenced by a t-test with a p-value below 0.05, indicating a meaningful difference between the two groups. Qualitative interviews further revealed that Wordwall effectively enhanced students’ motivation, engagement, and active participation, demonstrating that the model’s implementation has a positive, significant impact on their academic achievement