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All Journal Jurnal Simki Pedagogia
Sujiono Sujiono
Sekolah Tinggi Agama Buddha Negeri Raden Wijaya

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Pengaruh Meditasi Anapanasati terhadap Perhatian Siswa Kelas IX pada Materi Brahma Wihara di SMP Negeri 2 Keling Teguh Wibowo; Sujiono Sujiono; Dwiyono Putranto
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.803

Abstract

Lack of student learning attention affects the expected learning achievement. By implementing Anapanasati meditation, it is expected to improve student attention during learning. The study was conducted at SMP Negeri 2 Keling Dk. Cungkuk, Ds. Tunahan, Kec. Keling, Kab. Jepara. The purpose of the study was to determine the effect of Anapanasati meditation on the attention of grade IX students on the Brahma Wihara material at SMP Negeri 2 Keling. This study applies the Pre-experimental method with a one group pretest-posttest Design. The study was conducted on grade IX students who are Buddhist. The pre-test and posttest data of participants were obtained using a research instrument in the form of a Likert scale. Analysis of research data using the Successive Interval Method (MSI). The results of the study showed a difference in the mean before and after being given treatment. The Pre-test mean was 41.56 and the Posttest mean was 51.06, there was a difference of 9.5. The Tcount was 12.621 and Ttable 2.119 (Tcount> Ttable) and sig.sig. (2-tailed) shows 0.000 < 0.05 indicating that there is an influence of Anapanasati meditation on student attention. From the results of the study, it was concluded
Penerapan Gamifikasi untuk Meningkatkan Hasil Belajar Materi Indahnya Keberagaman Ritual dan Kepercayaan Kelas XI SMA Negeri 1 Ampel Sujiono Sujiono
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1455

Abstract

The study aims to analyze the application of gamification in improving the learning outcomes of class XI students on the subject of The Beauty of Ritual and Belief Diversity. The type of classroom action research. The location of the research was SMAN 1 Ampel Boyolali, Central Java. The subjects in the study were 17 class XI students of SMAN 1 Ampel Boyolali and teachers of Buddhist Religious Education and Character Building. The sampling technique used a purposive procedure. Data collection techniques through observation, interviews, documents, tests. Data validity used triangulation and key informant review. This study used triangulation, namely source triangulation and method triangulation. Data analysis used in this study was descriptive analytical techniques and critical analysis techniques. The results of the study showed that the application of gamification effectively improved student learning outcomes on the subject of The Beauty of Ritual and Belief Diversity. Before the application of gamification, an average score of 72.53 was obtained. Cycle 1 learning by applying gamification. The results of cycle 1's average score were 80.18. Cycle 1 learning experienced an average increase of 7.65 compared to pre-cycle. The average value of cycle 2 was 88.12. The increase in learning outcomes in cycle 2 was 7.94.