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Bridging the Gap: Exploring the Role of Computer Science in Enhancing Interactive and Inclusive Learning Environments Budi Utami Fahnun; Eel Susilowati; Darmastuti; Hadyan Mardhi Fadlillah; Irawaty
ENDLESS: INTERNATIONAL JOURNAL OF FUTURE STUDIES Vol. 6 No. 3 (2023): ENDLESS: International Journal of Future Studies
Publisher : Global Writing Academica Researching & Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/endlessjournal.v6i3.211

Abstract

This article explores the transformative role of computer science in shaping interactive and inclusive learning environments in the educational sector. With the rapid advancement of technology, computer science has become a pivotal element in redefining educational methodologies, facilitating personalized and accessible learning experiences for a diverse student population. This study employs a mixed-methods approach, integrating quantitative data from educational technology usage surveys with qualitative insights from interviews with educators and students. We examine the implementation of computer science tools such as adaptive learning platforms, virtual and augmented reality, and AI-driven educational software, assessing their impact on student engagement, learning outcomes, and inclusivity. Our findings reveal that these technologies not only enhance interactive learning experiences but also significantly contribute to the inclusivity of education by providing tailored learning paths and overcoming traditional barriers. The study highlights the potential of computer science to democratize education, making it more equitable and accessible to learners with varying needs and backgrounds. Furthermore, we discuss the challenges and opportunities in integrating these technologies into existing educational frameworks, offering recommendations for educators, policymakers, and technology developers. This article contributes to the growing body of research on the intersection of computer science and education, providing insights into the future of learning in an increasingly digital world.
Pelatihan Pemanfaatan Generative AI untuk Edukasi Keamanan Jaringan bagi Pelajar SMK Yadika 13 Bekasi Tambun dengan Universitas Gunadarma Amrin Fakhruddin Jauhari; Budi Utami Fahnun; Anneke Annassia Putri Siswadi; Khairunnisa Raihani; Ertie Nur Hartiwati; Indra Adi Permana; Sindy Nova; Widiastuti Widiastuti; Astie Darmayantie
Jurnal Pengabdian Masyarakat Bhinneka Vol. 4 No. 4 (2026): Juli
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v4i4.1353

Abstract

Perkembangan pesat Generative Artificial Intelligence (Gen-AI) memunculkan peluang sekaligus tantangan bagi dunia pendidikan, khususnya dalam mempersiapkan siswa vokasi menghadapi transformasi teknologi. Kegiatan pengabdian kepada masyarakat ini bertujuan memberikan pelatihan pemanfaatan GenAI untuk edukasi keamanan jaringan kepada siswa kelas X jurusan Teknik Komputer dan Jaringan (TKJ) SMK Yadika 13 Bekasi Tambun. Kegiatan dilaksanakan pada 30 April 2026 dengan metode yang menggabungkan penyampaian materi teoretis, praktik langsung, dan evaluasi partisipatif. Materi mencakup klarifikasi isu technological unemployment, etika penggunaan AI, teknik prompting, serta aplikasi tiga jenis GenAI (generative text, generative art, dan generative music) untuk pembuatan konten edukasi keamanan jaringan. Sebanyak 19 siswa berpartisipasi aktif dalam kegiatan, dengan 63% memilih generative art sebagai media realisasi ide. Hasil evaluasi menunjukkan peningkatan pemahaman siswa terhadap konsep GenAI dan kemampuan mengaplikasikannya secara bertanggung jawab. Kegiatan ini berkontribusi terhadap penguatan literasi digital siswa SMK dan direkomendasikan untuk dilaksanakan secara berkelanjutan dengan pendekatan project-based learning serta pelibatan guru sebagai pendamping.