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TRANSFORMASI PENDIDIK DAN POLA BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN GAMIFIKASI: IMPLEMENTASI WAYGROUND SEBAGAI PLATFORM MOBILE LEARNING INTERAKTIF Risqi Ekanti Ayuningtyas Palup; Dwi Cahyono
EDUPEDIA Vol 9 No 2 (2025): Oktober
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v9i2.3558

Abstract

Penelitian ini bertujuan mendeskripsikan secara mendalam bagaimana Wayground sebagai platform gamified mobile learning dimanfaatkan dalam pembelajaran bahasa Inggris oleh mahasiswa tahun pertama Politeknik Akbara, dengan fokus pada peran dosen, bentuk penugasan, dan pola pemanfaatan oleh mahasiswa. Pendekatan yang digunakan adalah kualitatif deskriptif dengan mengacu pada teori gamifikasi serta mobile learning untuk menganalisis integrasi pengetahuan teknologi, pedagogi, dan konten dalam praktik pembelajaran. Hasil penelitian menunjukkan bahwa dosen berperan sebagai perancang pembelajaran (learning designer) yang tidak hanya mentransformasi soal ke format digital, tetapi juga mengorkestrasi alur tugas, memberikan umpan balik, serta memanfaatkan data hasil Wayground untuk diagnosis kesulitan dan diferensiasi pembelajaran. Mahasiswa memanfaatkan Wayground dalam berbagai jenis penugasan, meliputi asesmen formatif cepat, tugas rumah mandiri, tugas remedial dan pengayaan, serta aktivitas kolaboratif seperti penyusunan kuis oleh kelompok. Didukung dengan penelitian terdahulu yang memperlihatkan pola pemanfaatan yang ditandai oleh peningkatan keterlibatan, motivasi, dan regulasi diri, baik dalam mode sinkron di kelas maupun asinkron di luar kelas, serta munculnya interaksi sosial dan kolaborasi informal antarmahasiswa melalui diskusi strategi dan berbagi kuis. Secara teoretis, penelitian ini menguatkan teori gamifikasi dalam konteks pembelajaran bahasa Inggris berbasis mobile learning, serta menunjukkan bahwa efektivitas Wayground sangat ditentukan oleh kualitas desain instruksional dan peran aktif dosen dalam mengelola pengalaman belajar digital mahasiswa. Kata Kunci: Wayground, gamified mobile learning.
Writing Errors in Hospitality Students' Descriptive Paragraphs: A Descriptive Qualitative Study Dwi Cahyono; Dyah Rohma Wati; Risqi Ekanti Ayuningtyas Palupi
Jurnal Pariwisata dan Hospitality Vol. 1 No. 4 (2026): Edisi: Juni-Agustus
Publisher : Pustaka Bangsa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to identify and analyze writing errors in descriptive paragraphs produced by hospitality students in an English for Hospitality course. A qualitative case study was conducted involving 23 Diploma III Hospitality students at Universitas Muhammadiyah Karanganyar selected through purposive sampling. Data were collected from students' descriptive writing assignments and analyzed using qualitative content analysis. Errors were classified into grammar, vocabulary, spelling, and punctuation. The findings showed that grammatical errors were the most dominant, particularly in subject verb agreement, article usage, verb forms, and prepositions. Vocabulary errors mainly involved inappropriate lexical choices related to hospitality contexts, while spelling and punctuation errors occurred less frequently. These findings indicate that students still face challenges in producing accurate descriptive writing. Therefore, contextualized writing instruction and continuous feedback are essential to improve students' writing competence and support effective professional communication in the hospitality industry.
Writing Errors in Hospitality Students' Descriptive Paragraphs: A Descriptive Qualitative Study Dwi Cahyono; Dyah Rohma Wati; Risqi Ekanti Ayuningtyas Palupi
Jurnal Pariwisata dan Hospitality Vol. 1 No. 4 (2026): Edisi: Juni-Agustus
Publisher : Pustaka Bangsa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to identify and analyze writing errors in descriptive paragraphs produced by hospitality students in an English for Hospitality course. A qualitative case study was conducted involving 23 Diploma III Hospitality students at Universitas Muhammadiyah Karanganyar selected through purposive sampling. Data were collected from students' descriptive writing assignments and analyzed using qualitative content analysis. Errors were classified into grammar, vocabulary, spelling, and punctuation. The findings showed that grammatical errors were the most dominant, particularly in subject verb agreement, article usage, verb forms, and prepositions. Vocabulary errors mainly involved inappropriate lexical choices related to hospitality contexts, while spelling and punctuation errors occurred less frequently. These findings indicate that students still face challenges in producing accurate descriptive writing. Therefore, contextualized writing instruction and continuous feedback are essential to improve students' writing competence and support effective professional communication in the hospitality industry.