Nia Fitrotul Masulah
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Development of Scratch-Based Interactive Animation Media on Uniformly Accelerated Rectilinear Motion to Improve Students' Understanding of Concepts Nia Fitrotul Masulah; Riki Perdana
Berkala Ilmiah Pendidikan Fisika Vol 12, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bipf.v12i2.18369

Abstract

Technological developments impact the learning process as well as the utilization of increasingly creative and innovative learning media. The learning medium becomes essential to the achievement of learning objectives. This study aims to develop scratch-based learning media on uniformly accelerated rectilinear motion material to enhance high school students' concept understanding. The research method used is R&D (Research and Development) with the 4D model (Define, Design, Develop, and Disseminate). Data collection in this study was done by distributing feasibility test questionnaires consisting of three aspects, namely presentation, material, and language, to one expert lecturer in physics education and 13 prospective physics teacher students. Based on the feasibility test results by the validator on the learning medium, the score of each aspect is 3.1, 3.1, and 2.9, with an average score of 3.1 in the feasible category. Therefore, the learning medium that has been developed is feasible to use to increase students' conceptual understanding of uniformly accelerated rectilinear motion material. This study suggests that incorporating scratch-based learning media into other materials can enhance students' comprehension of the subject matter. The recommendations for further research are to test learning media on a large scale at school.
Development of Scratch-Based Interactive Animation Media on Uniformly Accelerated Rectilinear Motion to Improve Students' Understanding of Concepts Nia Fitrotul Masulah; Riki Perdana
Berkala Ilmiah Pendidikan Fisika Vol 12, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bipf.v12i2.18369

Abstract

Technological developments impact the learning process as well as the utilization of increasingly creative and innovative learning media. The learning medium becomes essential to the achievement of learning objectives. This study aims to develop scratch-based learning media on uniformly accelerated rectilinear motion material to enhance high school students' concept understanding. The research method used is R&D (Research and Development) with the 4D model (Define, Design, Develop, and Disseminate). Data collection in this study was done by distributing feasibility test questionnaires consisting of three aspects, namely presentation, material, and language, to one expert lecturer in physics education and 13 prospective physics teacher students. Based on the feasibility test results by the validator on the learning medium, the score of each aspect is 3.1, 3.1, and 2.9, with an average score of 3.1 in the feasible category. Therefore, the learning medium that has been developed is feasible to use to increase students' conceptual understanding of uniformly accelerated rectilinear motion material. This study suggests that incorporating scratch-based learning media into other materials can enhance students' comprehension of the subject matter. The recommendations for further research are to test learning media on a large scale at school.
Improving Students' Concept Understanding of Lens Refraction Material by Using STEM-Based E-Modules: A Feasibility Test Nia Fitrotul Masulah; Japung Wiraputra; Bayu Setiaji
Berkala Ilmiah Pendidikan Fisika Vol 11, No 3 (2023)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bipf.v11i3.16547

Abstract

This study aims to test the feasibility level of learning media in the form of STEM-based electronic modules on refraction material in lenses to improve the conceptual understanding of SMA / MA students. The research method used is R & D using the 4D model (Define, Design, Develop, and Disseminate). However, this research only reached the development stage by testing the feasibility of e-modules. STEM-based e-modules on lens refraction material are presented as online flipbooks so that their use can be accessed via smartphones (android or iOS). Data collection in this study was carried out by distributing feasibility test questionnaires to 3 validators consisting of 2 Physics Education expert lecturers who have taught for 1 and 2 years, 1 physics teacher who has taught for 25 years, and 53 prospective physics teachers. Based on the feasibility test results by the validator, the STEM-based e-module to improve students' conceptual understanding of lens refraction material is in the category suitable for use in learning. The implication is that because the e-module has been declared feasible in the development process, the e-module can be implemented in physics learning to increase students' conceptual understanding of the concept of refraction.