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Development of Android-Based Interactive Media Articulate Storyline 3 in IPAS Subjects Fourth Grade Arlinta Ulfa Auvisena; Moh. Fathurrahman
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7487

Abstract

This study aims to develop educational materials using Articulate Storyline, an e-learning software known for its practicality in creating interactive learning materials. This program is very helpful because it has an intuitive and easy-to-operate interface, which allows teachers and curriculum creators to design materials without requiring special skills in programming or graphic design. The methodology used in this study is Research and Development (R&D), following the ADDIE model which includes analysis, design, development, implementation, and evaluation. Data collection involves both test and non-test methods, and data is analyzed through quantitative as well as qualitative approaches. The results showed that the use of Articulate Storyline is very effective in learning natural and social sciences for grade IV students. This is evident from the high assessment by material and media experts, respectively by 91% and 90%. A significant increase in test scores from 55 to 80 and an increase in students' n-gain of 0.57 demonstrate the effectiveness of this tool in the teaching and learning process. Thus, Articulate Storyline is considered an ideal and effective tool for interactive learning in grade IV science subjects.
Pengembangan Bahan Ajar Interaktif Berbantuan Flipbook untuk Meningkatkan Hasil Belajar Putri Alicia Salzabila; Moh. Fathurrahman
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.8404

Abstract

SD 2 Mlati Lor Kudus has important problems in learning activities, including limited digital learning media so that student learning outcomes are relatively low, especially in science education material regarding style and its influence in everyday life. This research aims to develop products, test the effectiveness and feasibility of implementing interactive learning media for teaching materials in class IV natural education and social science subjects at SD 2 Mlati Lor Kudus-Central Java. This research applies research and development (RnD) using the ADDIE research model design. This research produced four things, including: 1) Development of flipbook-based digital teaching materials on science learning style material; 2) The students response to the interactive media flipbook-based digital teaching materials was very valid with a score percentage of 93.5%; 3) Media product feasibility test which is considered very valid by experts with an average final validation of 90%; 4) The t-test results showed SIG (2-tailed) 0.00 < 0.05, indicating an increase in the average results before and after treatment on small-scale tests and large-scale tests, so it can be concluded that flipbook-based digital teaching materials have succeeded in improving student learning outcomes in fourth grade elementary school student style material subjects (science and social studies).