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Perancangan Prototype Aplikasi Laikanggu dengan Pendekatan User Centered Design Menggunakan Figma: The Design of the Laikanggu Application Prototype with a User-Centred Design Approach Using Figma Ikhuzain Maftuh Aksa; Alfiah Fajriani; Muhammad Akbar Yasin
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 01 (2025): Research Articles, April 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i01.5756

Abstract

Effective and efficient healthcare services are among the main challenges faced by various healthcare facilities, including RSUD Konawe Utara. To address this challenge, an innovative solution in the form of the Laikanggu application (Layanan Integrasi Kesehatan Terpadu Tepat Guna) has been developed. This application aims to integrate various healthcare services into a single, easily accessible digital platform. The purpose of this study is to ensure that the development of the application is based on the actual needs of the users through a User-Centered Design (UCD) approach. The research methodology includes a literature review, interviews with healthcare professionals, and usability testing to gather insights into users' needs and experiences directly. The prototype design was carried out using Figma, a design tool that facilitates the creation of interactive and intuitive system visualizations. Usability evaluations of the application were conducted using the System Usability Scale (SUS), which provides a quantitative measure of user comfort and satisfaction levels. The results of the study indicate that the Laikanggu application prototype has a high level of usability and is considered effective in improving healthcare service efficiency at RSUD Konawe Utara. The application’s design, developed using the User-Centered Design (UCD) approach, has proven to meet the users' needs, thus enhancing service effectiveness and providing a better experience for both healthcare providers and patients. In conclusion, the Laikanggu application has the potential to become an innovative solution for improving digital healthcare services at RSUD Konawe Utara and holds the opportunity for adoption by other hospitals in the future.
Perancangan Media Pembelajaran Berbasis Video Animasi pada Materi WAN Kelas XI SMKN 1 Wakatobi: Design of Animated Video-Based Learning Media for WAN Material for Class XI of SMKN 1 Wakatobi La Ode Muhammad Arif Dirmansyah; Darman Darman; Alfiah Fajriani
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7236

Abstract

This study aims to design and develop animated video-based learning media for Wide Area Network (WAN) subjects for 11th-grade students of Computer and Network Engineering at SMKN 1 Wakatobi. The development was carried out using the ADDIE model, which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This study uses a Research and Development (R&D) approach involving material experts, media experts, and students as respondents. The data collection process was carried out through observation, interviews, and validation questionnaires. The validation results showed that the developed media obtained an average score of 83% with a very valid category. Material experts received the highest score of 88%, while media experts scored 75%. Student responses reached 93%, with a very valid category. The implementation of media in learning showed an increase in student learning outcomes, from an average of 63.2% in the pre-test to 93% in the post-test, after using animated videos. The N-gain calculation of 0.64 indicates moderate effectiveness, meaning this media has a positive impact on improving the understanding of WAN concepts. In addition to improving learning outcomes, animated videos have also been shown to foster motivation, capture attention, and create interactive and enjoyable learning experiences. Therefore, this animated video-based learning medium is deemed suitable for use as an innovative and relevant digital learning tool to support learning in 21st-century vocational high schools.