Ahmad Nusi
Padang State University

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Philosophy of Education In Digital Transformation: Ethical Considerations For Students’ Data Security In Online Learning Platforms Ahmad Nusi; M Zaim
Jurnal Ilmiah Pendidikan Scholastic Vol. 7 No. 3 (2023): Jurnal Ilmiah Pendidikan Scholastic
Publisher : Fakultas Sastra Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36057/jips.v7i3.629

Abstract

The integration of technology into education has ushered in transformative changes, but ethical considerations pose significant challenges. This survey-based study delves into the complexities of educational technology ethics, exploring perspectives from both lecturers and students in the context of Indonesian Society and Arts at Ekasakti University of Padang. Twenty students and three lecturers participated as respondents, shedding light on the ethical dimensions of technology integration. Lecturers exhibited diverse preferences in online learning platforms, emphasizing the need for flexibility in educational tools. Meanwhile, students generally expressed confidence in data security on e-learning platforms, coupled with a moderate awareness of privacy policies. However, experiences with security issues warrant attention, signaling areas for improvement in data protection measures. The study underscores the importance of understanding varied preferences among educators and enhancing data security measures to foster a positive online learning experience. By addressing ethical concerns, this research contributes to navigating the evolving landscape of educational technology, ensuring that the digital transformation aligns with ethical principles and facilitates meaningful learning experiences.
Factors and Challenges in Using Gamification In Teaching ESP Ahmad Nusi; Dewirahmadanirwati Dewirahmadanirwati; Novia Novia; Havid Ardi
Jurnal Ilmiah Pendidikan Scholastic Vol. 8 No. 1 (2024): Jurnal Ilmiah Pendidikan Scholastic
Publisher : Fakultas Sastra Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36057/jips.v8i1.652

Abstract

The purpose of this study is to detect the key issues and challenges faced by English lecturers in implementing gamification in teaching English for Specific Purposes (ESP). This study was a qualitative study with case study design. A number of 16 lecturers were participants of this study. The data was collected through structured interviews, and then analyzed the interview responses using content analysis. The result of the study shown that there were factors or issues such as the occurrence of problems like irregularities, objections, and challenges during the game, the creation of a negative competitive environment, the extension of the time allotted for the game, and the creation of a noisy environment were found to be challenges to the use of gamification in the classroom. In addition, technical difficulties and problems with digital games, lack of technology and internet, technology, screen, and game addiction, and health or psychological issues are some of the main reasons why lecturers do not use gamification in their ESP teaching.