Claim Missing Document
Check
Articles

Found 2 Documents
Search

Penerapan Nilai-Nilai Wata’a Wanuu ‘Alal Birri Wattaqwa Di Desa Sidodadi Bah Birong Ulu Manriah Maysa Az-Zahra; Laila Syabrina; Fahrurrozi Fahrurrozi
Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan Vol. 1 No. 3 (2024): Juli : Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/aksinyata.v1i3.301

Abstract

This research aims to find out what causes or values ​​are applied in Sidodadi village, Bah Birong Ulu Manriah in terms of goodness such as Ta'awun or mutual help, as well as to make a reference in increasing awareness and acts of helping. This research uses a qualitative descriptive approach, with data sources obtained through observation, interviews and documentation. The results of the research show that the feeling of mutual assistance in Sidodadi Village, Bah Birong Ulu Manriah is still very strong and strong and is even increasing. There are several values ​​applied in the village, including religious values, social values ​​and economic values. As a student, you should take part in social activities or join an organization because it is an effective way to foster a sense of caring for others.
Development of a Digital-Based Educational Snakes and Ladders Board Game to Improve Arabic Vocabulary Mastery for Seventh Grade Students at MTs Zia Salsabila Medan Siti Halija; Fahrurrozi Fahrurrozi
BLAZE : Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan Vol. 4 No. 4 (2026): November: BLAZE:Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengem
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/blaze.v4i4.4342

Abstract

Vocabulary (mufradat) is the foundation of Arabic language skills, but its teaching in Year 7 at MTs Zia Salsabila, Medan, still relies heavily on lectures, repetition and rote learning, with the result that the vocabulary learnt is quickly forgotten. This study aims to develop a digital educational snakes and ladders board game as a medium for teaching Arabic vocabulary, and subsequently to test its feasibility, practicality and effectiveness. The study employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through observation, interviews, a needs analysis questionnaire, validation sheets completed by subject matter experts, media experts and language experts, teacher and pupil response questionnaires, trial observation sheets, as well as pre- and post-learning vocabulary tests administered to 22 Year 7 pupils. The validation results showed scores of 93.33 per cent (content), 91.00 per cent (media) and 88.00 per cent (language), with a combined average of 90.64 per cent, falling into the ‘highly suitable’ category. Teacher response rates reached 93.75 per cent and pupil response rates 87.91 per cent. The average student score increased from 70.91 in the pre-test to 90.00 in the post-test, with an average N-Gain of 0.66, which falls into the ‘moderate’ category. Consequently, this digital snakes and ladders game is suitable, practical and sufficiently effective for improving Year 7 pupils’ command of Arabic vocabulary.