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Gamification of Indonesia Geospatial Data as An Advanced and Sustainable Digital Geotourism Media Adnan Hasyim Wibowo; Ralfy Ruben Rialdi
International Journal of Geotourism Science and Development Vol. 3 No. 2 (2023): December 2023
Publisher : Badan Pelaksana Rinjani-geopark Rinjani Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58856/ijgsd.v3i2.30

Abstract

Easier internet access makes space and time boundaries in the real world no longer significant challenges in the virtual world. This means that tourists do not always have to physically visit the places they want. Digital tourism has become a new realm that is positively growing in the current era. Unfortunately, even though this is in great demand in various parts of the world, Indonesia is still not fully exploiting (in positive terms) this potential. Geospatial data and technology can be the primary key in solving these problems and opening broader development potential although data utilization and optimization of existing geospatial technology still need improvement. The various existing innovations are still relatively conventional and do not attract youngsters’ attention. An advanced but fun project is, therefore, needed to bridge geospatial experts, creative innovators, and the youth to develop and accelerate digital tourism in Indonesia. Gamification is a promising solution to this problem. This research uses the 4D method (define, design, develop, disseminate). The gamification resulting from the 4D method is used by researchers as an instrument to compare with conventional tourism media to determine public interest and promotional reach for traveling to Indonesia. The primary data used in this project is the Indonesia Shuttle Radar Topography Mission (SRTM) data. The first part of the results discusses the gamification model that the researchers propose. This model uses Minecraft as a basis for gamification in implementing the exploitable open-world concept. The second part of the results discusses the validation and potential of the gamification that the researchers created through the triangulation of survey data, interviews, and literature.
Potential Application of Carbon Quantum Dots (CQD) Synthesis from Rice Husk Waste Composite as Advanced Solar Cells to Increase Photon Energy Absorption in Maximizing Solar Panels Power Output Production Adnan Hasyim Wibowo; Stella Eulia Andoko; Ilham Arya Satya
Journal of Batteries for Renewable Energy and Electric Vehicles Vol. 1 No. 01 (2023): MAY 2023
Publisher : NBRI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59046/jbrev.v1i01.10

Abstract

The increase in national energy consumption has forced us to intensify renewable energy utilization. Solar panel is one optional answer for that purpose. Unfortunately, the product resistance and photon absorption from silicon-based solar cells are still not good enough. Carbon quantum dots (CQD) could be an alternative advanced material that can be utilized to maximize the performance of solar panels. Therefore, researchers are interested in finding out how to manufacture CQD from the synthesis of rice husk waste composite as an advanced solar cell and analyze its potential to maximize solar panel photon energy absorption. Researchers use mixed study that applies literature review methods (as part of the descriptive research aspect) and causal comparative research methods (as part of the quantitative aspect). Based on previous research, rice husk waste was pre-processed by washing using de-ionized water (DI water) to remove residue, then baked and blended into powder, and cleaned using HCl as impurities remover. The hydrothermal process was carried out at 190 oC for 12 hours to synthesize CQD which functioned by amino and carboxyl. For further purification, CQD was dialyzed against DI water in cellulose. Super-dense material due to quantum level compression, makes CQD have a higher resistance when compared to silicon as solar cells. In addition, the absorption of photon energy that can be done by CQD solar cells has a higher percentage when compared to conventional solar cells. However, in this paper, the researchers did not make CQD and only analyzed through modeling which became the research gap in this paper.