George Malaperdas
University of the Peloponnese

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Mapping Art: 3D geo-visualization and virtual worlds in cultural heritage George Malaperdas; Aggeliki Barberopoulou
International Journal of Visual and Performing Arts Vol 5, No 2 (2023)
Publisher : ASSOCIATION FOR SCIENTIFIC COMPUTING ELECTRICAL AND ENGINEERING (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/viperarts.v5i2.1165

Abstract

The purpose of this paper is to highlight the use of digital mapping and GIS in combination with 3D geo-visualization in depicting landscapes and cultural heritage sites. As computers evolve in their processing capabilities (graphics card, processor, memory speed), so does the graphical output representing our world that can be done in less time. Short processing times and available highly sophisticated software create conditions to test existing models of our 3D world or best create alternative renderings of monuments and landscapes. A study area has been chosen to present such a methodology. Ancient Pylos was selected as the study area due to the abundance of bibliographic references available, facilitating the creation of a cartographic representation of the region based on archaeological discoveries and historical sources. The advantages of employing 3D geo-visualizations in archaeology are numerous and are examined within this article. Visual imaging aids archaeologists in elucidating intricate or deficient details pertaining to a monument, simultaneously streamlining archaeological data for easier comprehension by the general public. The use of 3D geo-visualization to represent data and other non-photorealistic details is expected to dominate in the near future.
Bridging archaeological visibility analysis and real-time 3D visualization George Malaperdas; Georgia Delli
Computer Science and Information Technologies Vol 7, No 1: March 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/csit.v7i1.p93-101

Abstract

This paper investigates the integration of geographic information systems (GIS)-based visibility analysis—commonly known as viewshed analysis—with real-time 3D rendering in unreal engine, specifically within the context of archaeological and cultural heritage applications. Visibility maps are an essential tool in archaeological research, helping scholars understand the spatial relationships, sightlines, and symbolic visibility between structures, monuments, and landscapes. However, traditional GIS viewshed analysis is often static and limited to 2D environments. This project proposes a method to bring visibility analysis into immersive 3D environments by visualizing GIS-generated data within unreal engine. The methodology involves generating a viewshed from a given digital elevation model (DEM) using established GIS software. The resulting raster is then exported and processed into a texture or material mask compatible with unreal engine. Once imported, the data is mapped onto a 3D landscape model, allowing users to explore visibility dynamically, including first-person or VR-based navigation. This interdisciplinary approach contributes to the field of digital archaeology by enhancing spatial interpretation and audience engagement through immersive geovisualization. It also outlines a flexible pipeline for integrating geospatial datasets into 3D environments, potentially applicable to site management, public education, and digital preservation efforts.