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Evaluasi Program Unit Kegiatan Mahasiswa (UKM) Sepakbola Universitas Mulawarman Eko Subastian
Jurnal Kajian dan Penelitian Umum Vol. 1 No. 3 (2023): Juni : Jurnal Kajian dan Penelitian Umum
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jkpu-nalanda.v1i3.246

Abstract

The purpose of this study was to evaluate the coaching program for the Mulawarman University Football Student Activity Unit. The research method used is descriptive qualitative. The approach used in this study is the CIPP model approach. Data collection techniques through observation, interviews and documentation of administrators, coaches, athletes and parents of athletes. The results of the study concluded: 1) Context was concluded in a good category. 2) Input regarding aspects of the availability of human resources is concluded in a good category. For the aspect of the availability of facilities and infrastructure as well as funding sources, it is concluded in the medium category. 3) The process regarding aspects of the implementation of the training program, the athlete acceptance system and coordination is concluded in the good category while the aspects of the trainer acceptance system and the use of facilities and infrastructure are concluded in the moderate category. 4) The product regarding aspects of achievement and welfare is concluded in the medium category. While the organizational aspects are concluded in the less category.
IMPLEMENTASI APLIKASI CLOUD DESIGN UNTUK PEMBELAJARAN SISWA DI SMK NEGERI 10 DAN 18 SAMARINDA Eko Subastian; Vina Zahrotun Kamila
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 1 No. 2 (2023): Mei: Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jusiik-widyakarya.v1i2.493

Abstract

This study aims to develop, determine the feasibility of android-based learning media. This type of research uses research and development (Research and Development) methods with the Borg & Gall development model consisting of 5 main stages which include: a) conducting preliminary research, b) developing the initial product with Kodular Creator, c) conducting product validation, d ) conducting trials, and e) making the final product. Data collection techniques used are questionnaires and interviews Keywords: Borg & Gall, Android-Based Learning Media, Informatics
Pengembangan Media Pembelajaran Menggunakan Lumio By Smart pada Mata Pelajaran TIK Siswa Kelas VII SMP Negeri 37 Samarinda Ajeng Margareta Sari; Dewi Rosita; Eko Subastian
SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Vol. 3 No. 2 (2025): April : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/saber.v3i2.2390

Abstract

This research is based on the fact that the ICT learning process still uses conventional methods and a lack of interesting learning media, resulting in students having difficulty understanding the material presented by the teacher. The aim of this research is to develop and test the feasibility of learning media using Lumio By Smart in ICT subjects for class VII students at SMP Negeri 37 Samarinda. The type of research used is development research with the ADDIE development model. Data collection techniques used observation, interview and questionnaire methods. The data analysis techniques used are qualitative analysis and quantitative analysis. The research subjects involved were 3 media experts, 1 material expert and 26 students. The results of the research showed that learning media products using Lumio By Smart were declared very suitable for use, as evidenced by the feasibility test of learning media by material experts, an average score of 4.23 was obtained in the Very Appropriate category, by media experts an average score of 12 was obtained. 82 in the Very Appropriate category, according to student assessment an average score of 116.30 was obtained in the Very Appropriate category, and the assessment from all validators obtained an average score of 39.97 in the Very Appropriate category
Pengembangan E-Book Informatika Berbasis Canva pada Materi TIK Kelas X di SMA Negeri 5 Samarinda Muhammad Rizal Nur Wahid; Galih Yudha Saputra; Eko Subastian
Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Vol. 3 No. 5 (2025): Oktober : Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/morfologi.v3i5.2244

Abstract

Development of a Canva-Based Informatics E-book on ICT Material for Grade X at SMA Negeri 5 Samarinda. This research aims to determine the feasibility of a product in the form of an E-book as a learning medium and to assess the response toward the Canva-based Informatics E-book for Grade X students at SMA Negeri 5 Samarinda. This study employs a Research and Development (R&D) method with the PPE model, which consists of three stages: Planning, Production, and Evaluation. The research subjects involved 35 students from Grade X (I) at SMA Negeri 5 Samarinda, along with 3 media experts and 1 material expert. The research object is the Canva-based Informatics E-book on ICT material. The results showed that the development of the Canva-based E-book, as evaluated by 3 media expert validators, obtained a percentage score of 92.19%, which falls into the “Highly Feasible” category. The Evaluation conducted by 1 material expert achieved a percentage score of 100%, also in the “Highly Feasible” category. Furthermore, students’ responses to the product were measured and obtained an average percentage score of 82.57%, which falls into the “Very Interesting” category. Thus, the development of the Canva-based E-book on ICT material for Grade X at SMA Negeri 5 Samarinda, developed using the PPE model, is declared highly feasible based on media and material expert validation and very interesting based on students’ responses.
Pengembangan Media Pembelajaran Berbasis Website pada Materi Hardware Kelas VIII di SMP Negeri 21 Samarinda Yudha Alif Fauzi; Galih Yudha Saputra; Eko Subastian
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 2 No. 4 (2025): Desember : Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembag

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v2i4.2616

Abstract

This study aims to produce a product in the form of learning media based on the renderforest website which is feasible as a medium for learning informatics for junior high school grade VIII in Samarinda. This research uses the type of Research and Development (R&D) research with the PPE model which consists of three stages namely Planning, Production and Evaluation. The research subjects involved 3 media experts and 1 material expert. The object of research is renderforest teaching materials on hardware material. The results showed that the development of renderforest tested by 3 media expert validators received a value of 164 which indicates the category “very feasible” to use. Testing by 1 material expert gets a percentage value of 60 which indicates the category “very feasible” to use. Thus, the development of renderforest on class VIII software material in Samarinda developed with the PPE model is declared very feasible based on the feasibility test of media and material experts.