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Design of an Android-Based Mobile Application for Nutritional Consultation and Status Monitoring Rizaldy, Al Haydar; Fachrie, Muhammad; Ikrimach
International Journal Software Engineering and Computer Science (IJSECS) Vol. 4 No. 2 (2024): AUGUST 2024
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v4i2.2701

Abstract

Access to and awareness of nutritional health services in Indonesia play a crucial role in preventing various diseases in children and adults. This study develops an Android-based application aimed at enhancing access to nutritional information and consultation services, as well as promoting effective nutritional management methods. The application was developed using the Waterfall methodology, encompassing stages of requirements analysis, design, implementation, testing, and maintenance, to ensure that the resulting application meets the specified requirements and provides optimal solutions for nutritional consultation and monitoring. The application is designed to meet the needs of users and nutrition experts through features such as registration, consultation, and a Body Mass Index (BMI) calculator. Developed using Android Studio, MySQL, and XAMPP, the application was tested on various Android devices and demonstrated stable and smooth performance. Ongoing maintenance is implemented to ensure continuous optimal functionality. The application also features the selection of nutrition experts according to user preferences and a BMI calculator that allows users to independently check their nutritional status. Compatible with Android Oreo and later versions, the application requires an internet connection to optimize all functionalities, including consultation services and content updates. This application is expected to improve accessibility and individual awareness of nutritional health services in Indonesia.
Implementasi Aplikasi Mobile Augmented Reality Untuk Pengenalan Sejarah Ikon Kota Di Indonesia Ibnu Risky Pramudito; Ikrimach
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3453

Abstract

This research is the result of observations made by researchers about the lack of interesting and educational learning media to introduce the history of city icons in Indonesia. Along with the times, there are many learning methods that utilize technological advances in their application. One technology that can be applied is Augmented Reality technology. Augmented Reality is a technology that unites two-dimensional or three-dimensional virtual objects into a real environment and then projects them in Real Time. This research uses a data collection process by conducting a literature study, namely collecting relevant information from thesis sources, scientific journals, and the internet. The results of this study are expected to add insight into the history of city icons in Indonesia and can add to the user experience about Augmented Reality technology.