Handayani, Tiara Putri
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ANALISIS MATERI IPS DALAM PEMBELAJARAN IPAS KURIKULUM MERDEKA DI SEKOLAH DASAR Husnah, Asmaul; Fitriani, Asty; Fitri Patricya; Modesta; Handayani, Tiara Putri; Arita Marini
Jurnal Pendidikan Dasar dan Sosial Humaniora Vol. 3 No. 1: Nopember 2023
Publisher : Bajang Institute

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Abstract

This research aims to analyze social studies material in science learning in elementary school which includes adaptations of science, CP, TP and ATP learning in the Merdeka Curriculum. The method implemented in this research is literature that is closely related to learning in elementary schools, namely science, social studies, san science and other relevant theories. Based on the analysis results, CP, TP, and ATP in IPAS are important components that have been designed sequentially in each phase so that learning can be more meaningful. Technical Social studies learning in IPAS requires the role of educators to ensure that social studies learning not only teaches facts, but also encourages deeper understanding and the development of critical thinking skills. Apart from that, the role of educators in social studies learning in elementary schools must also emphasize an interactive and learner-centered approach so that with this role, students can gain more in-depth understanding and understand concepts in a more interesting way.
Peningkatan Keterampilan Dasar Menari Melalui Pembelajaran Berbasis Gamifikasi Pada Mata Pelajaran Pendidikan Lingkungan Budaya Jakarta Kelas IV-A SDN Jatinegara 15 Pagi Handayani, Tiara Putri
Jurnal Pendidikan Tari Vol 6 No 1 (2025): Inovasi dan Penguatan Metode Pembelajaran Seni Tari yang Berorientasi Pada Keterl
Publisher : Program Studi Pendidikan Tari FBS UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPT.617

Abstract

This study aims to improve basic dancing skills through gamification-based learning in Jakarta Cultural Environmental Education learning for IV-A students of SDN Jatinegara 15 Pagi with a total of 30 students. The research method used is Classroom Action Research which adapts the Kemmis & McTaggart model and is carried out in two cycles where each cycle consists of four stages, namely planning, implementation, observation, reflection. The results of the study showed that there was an increase in basic dancing skills after the application of gamification-based learning in the Jakarta Environmental and Cultural Education (PLBJ) content which was marked by an increase in students' dancing skills in each cycle. The basic dancing skills of students in cycle I reached a percentage of 70%. In cycle II it increased to 83%. Thus it can be concluded that if the application of gamification-based learning is applied, it can improve students' basic dancing skills.