Abstract: The aim of this research is to increase students' learning motivation towards learning outcomes by using puzzle game media. The subjects of this research activity were 28 Class II students at SD Negeri Kevonsari 2 Malang City as research subjects, the researchers made observations during the research and the head of the class teacher as a source of information on research activities. Data collection methods were carried out using test, observation and documentation techniques. This classroom action research was carried out in two stages, each of which included planning, action, observation and reflection. The results of the research conducted show that the use of puzzle game media can increase student learning motivation in Pancasila class II education subjects at Kebonsari 2 Public Elementary School, Malang City. This is evidenced by the increase in the average score of students' learning outcomes in the Pancasila Education subject, namely in the pre-cycle of 60%, the first cycle of 81.01% and the second cycle of 94.28%. This can also be seen from the students' activeness in interactive classroom learning. Abstrak: Tujuan penelitian yang dilaksanakan ialah guna peningkatan motivasi belajar siswa terhadap hasil belajar dengan menggunakan media game puzzle. Subyek kegiatan penelitian yang dilaksanakan ialah 28 siswa Kelas II SD Negeri Kevonsari 2 Kota Malang sebagai subyek penelitian, peneliti melakukan pengamatan atau observasi selama penelitian berlangsung dan kepala guru kelas sebagai sumber informasi kegiatan penelitian. Metode pengumpulan data dilakukan dengan teknik tes, observasi serta dokumentasi. Penelitian tindakan kelas ini digolongkan pada dua tahap dimana masing-masing didalamnya perencanaan, tindakan, observasi serta refleksi. Temuan penelitian yang dilakukan menunjukkan bahwasannya penggunaan media game puzzle bisa memicu peningkatan motivasi belajar siswa dalam mata pelajaran pendidikan Pancasila kelas II SD Negeri Kebonsari 2 Kota Malang. Hal ini dibuktikan dari nilai rata-rata hasil belajar mata pelajaran Pendiidkan Pancasila siswa yang meningkat yakni pada pra siklus 60%, siklus I 81,01% serta pada siklus II 94,28%. Hal tersebut juga bisa dicermati pada keaktifan siswa melakukan pembelajaran dikelas dengan interaktif.