Claim Missing Document
Check
Articles

Found 6 Documents
Search

The Use of Learning Videos to Motivate Elementary School Students to Learn Football Game Materials Rohman, Arifur; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 3 (2022): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i3.306

Abstract

This study tries to ascertain whether using video in the classroom can boost students' motivation to learn about soccer game content. This kind of study employs classroom action research with a subject population of 78 students in class VI at MI Salafiyah Sempu during the odd semester of the 2021–2022 academic year. A questionnaire and observational methods are employed to obtain the data. Quantitative descriptive data analysis is the method of data analysis that is used. The average class student's learning motivation increased as a result of the processing of the research data, rising from 76.82 percent in the first cycle to 90.16 percent in the second, and meeting the study's success threshold of 80 percent. Based on the study's findings, it was determined that using video to teach seventh-grade students at MI Salafiyah Sempu about soccer in the odd semester of the 2021–2022 academic year may boost their enthusiasm to learn. Therefore, as a suggestion that the use of video learning can increase student motivation.
Improving Student Learning Outcomes By Modifying Baseball Props In The Shot Put Learning Purnomo, Ariyanto Dwi; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 3 (2022): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i3.309

Abstract

Research on the use of baseball as a modified prop in the shot put material aims to make it easier for students to practice shot put at MI Nurul Hidayah Patemon. The data collection method used is the questionnaire or questionnaire method. The data analysis technique used is descriptive quantitative data analysis. Based on the results of research data processing which shows an increase in the percentage of the average score of fourth-grade students' learning motivation, which is 75.35% in the first cycle and increases to 88.25% in the second cycle, and has met the success criteria of this study, namely 80%. Based on the results of the study, it was concluded that the modification of teaching aids with baseball in the learning of shot put material could increase the learning spirit of the fourth-grade students of MI Nurul Hidayah Patemon in the Odd Semester of the 2021–2022 Academic Year.
Efforts to Improve the Physical Fitness of MI Students Through Traditional Games Fort Rizki, A'an Taufik; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 4 (2022): September
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i4.329

Abstract

This research aims to: (1) describe the application of the traditional game of Bentengan in physical education learning for class V students of MI Ngingas Salamrejo, Trenggalek Regency; and (2) describe the application of the traditional game of Bentengan to improve the fitness of class V students of MI Ngingas Salamrejo, Trenggalek Regency. This type of research uses a Classroom Action Research design. This research was conducted in two cycles, with each cycle consisting of one meeting. Meanwhile, data collection techniques use observation, field notes, documentation, and tests. The results of the research show that the application of the traditional game Bentengan in physical education class V learning at MI Ngingas Salamrejo, Trenggalek Regency, can be well implemented. This proves that in each cycle, the indicators can be achieved well according to the RPP created, namely the average score obtained at 79% in cycle I and increasing to 83% in cycle II. When applying the traditional game of fortification, the average score obtained in cycle I was 98% and increased to 100% in cycle II. Implementing the traditional game of fortification can improve students' fitness. This is also evident from the average student fitness of 86% in cycle I and increasing to 90% in cycle II.
The Use of Learning Videos to Motivate Elementary School Students to Learn Football Game Materials Rohman, Arifur; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 3 (2022): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i3.306

Abstract

This study tries to ascertain whether using video in the classroom can boost students' motivation to learn about soccer game content. This kind of study employs classroom action research with a subject population of 78 students in class VI at MI Salafiyah Sempu during the odd semester of the 2021–2022 academic year. A questionnaire and observational methods are employed to obtain the data. Quantitative descriptive data analysis is the method of data analysis that is used. The average class student's learning motivation increased as a result of the processing of the research data, rising from 76.82 percent in the first cycle to 90.16 percent in the second, and meeting the study's success threshold of 80 percent. Based on the study's findings, it was determined that using video to teach seventh-grade students at MI Salafiyah Sempu about soccer in the odd semester of the 2021–2022 academic year may boost their enthusiasm to learn. Therefore, as a suggestion that the use of video learning can increase student motivation.
Improving Student Learning Outcomes By Modifying Baseball Props In The Shot Put Learning Purnomo, Ariyanto Dwi; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 3 (2022): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i3.309

Abstract

Research on the use of baseball as a modified prop in the shot put material aims to make it easier for students to practice shot put at MI Nurul Hidayah Patemon. The data collection method used is the questionnaire or questionnaire method. The data analysis technique used is descriptive quantitative data analysis. Based on the results of research data processing which shows an increase in the percentage of the average score of fourth-grade students' learning motivation, which is 75.35% in the first cycle and increases to 88.25% in the second cycle, and has met the success criteria of this study, namely 80%. Based on the results of the study, it was concluded that the modification of teaching aids with baseball in the learning of shot put material could increase the learning spirit of the fourth-grade students of MI Nurul Hidayah Patemon in the Odd Semester of the 2021–2022 Academic Year.
Efforts to Improve the Physical Fitness of MI Students Through Traditional Games Fort Rizki, A'an Taufik; La Kamadi; Sofyan Haeruddin
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 4 (2022): September
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i4.329

Abstract

This research aims to: (1) describe the application of the traditional game of Bentengan in physical education learning for class V students of MI Ngingas Salamrejo, Trenggalek Regency; and (2) describe the application of the traditional game of Bentengan to improve the fitness of class V students of MI Ngingas Salamrejo, Trenggalek Regency. This type of research uses a Classroom Action Research design. This research was conducted in two cycles, with each cycle consisting of one meeting. Meanwhile, data collection techniques use observation, field notes, documentation, and tests. The results of the research show that the application of the traditional game Bentengan in physical education class V learning at MI Ngingas Salamrejo, Trenggalek Regency, can be well implemented. This proves that in each cycle, the indicators can be achieved well according to the RPP created, namely the average score obtained at 79% in cycle I and increasing to 83% in cycle II. When applying the traditional game of fortification, the average score obtained in cycle I was 98% and increased to 100% in cycle II. Implementing the traditional game of fortification can improve students' fitness. This is also evident from the average student fitness of 86% in cycle I and increasing to 90% in cycle II.