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Restaurant Tax Calculation Application and Service Fees for Tax Reporting: (Study At One of The Restaurants in Cimahi) Rohmatika, Irma; Andhita, Miranti; Irawan, Debi; M, Farhanah Fitria; Abdurahman, Fikri Irawan
Informatics Management, Engineering and Information System Journal Vol. 2 No. 1 (2024): Informatics Management, Engineering and Information System Journal
Publisher : LPPM STMIK Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56447/imeisj.v2i1.305

Abstract

The Restaurant levy is a government or city-managed levy that can augment the local revenue of Cimahi City. Certain restaurants frequently impose an additional service fee. One of the restaurants in Cimahi still uses a semi-computerized or semi-EDP (Electrical Data Processing) system, which results in inefficient calculation of the Restaurant Tax and Service Fee and slow reporting to the Local Government. Descriptive research is a method that focuses on providing a detailed and systematic analysis of specific phenomena or qualities. The system development methodology employed is object-oriented analysis and design (OOAD). The Nikmat Sunda Restaurant program, accessed through the web, can carry out automated calculations and act as a data resource to enhance time efficiency. Hence, the Restaurant Tax and Service Fee calculation can serve as a foundation for generating Restaurant Tax reports.
Creating an Android-Based Early Childhood Education Application Using App Inventor Kodular Dimas, Rifqy; M, Farhanah Fitria; Ramlan, Ramlan; Subagja, Roni Ilham
Electronic, Business, Management and Technology Journal Vol. 1 No. 2 (2023): Electronic, Business, Management and Technology Journal
Publisher : P3M, STIE Pasundan, Bandung, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55208/ebmtj.v1i2.113

Abstract

Creating instructional software for early childhood education in Indonesia is currently highly prominent. It is being increasingly pursued by many parties, including educational institutions, to enhance the teaching and learning experience. Most children in today's era prefer playing with smartphones over reading educational books, resulting in as many as 85% of 15 children showing reduced enthusiasm or unhappiness towards home-based learning. Parents have made significant efforts to support their children's studies. The research methodology employed in this study is a qualitative approach, explicitly utilizing descriptive analysis. Employing methodologies for gathering data. Literary Analysis  Conducting a comprehensive search for references by gathering material from libraries, research articles, and internet sources, including interviews. Interrogative data analysis strategies involve directly posing questions to informants. Perception: The author researches and reviews to collect data to determine the necessary components for the application to be developed. They are developing an educational application for Android that utilizes a modular App Inventor and employs a block-based programming language. The application was designed utilizing the prototyping process. The acquired findings indicate a percentage value of 83.42%. Based on the user acceptability testing responses, this application excels in usability and benefits. The creation of this educational application has the potential to enhance the efficacy and ingenuity of the early childhood learning process by integrating interactive elements, hence fostering increased engagement and nurturing children's creativity. In order to integrate traditional methods with technology, this application incorporates numerous auditory components and integrates educational elements with entertainment, such as games and animations. This condition ensures that children remain engaged and interested during learning, fostering early childhood enthusiasm and active participation in educational activities.