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Perancangan E-Kalfisika Dalam Pembelajaran Fisika Secara Digital Rizky Eka Adinagoro; Reza Aditya Angga Putra; Rahadian Bintang P; Rio Sandi Laksono; Rudi Susanto
Jurnal Teknik Mesin, Industri, Elektro dan Informatika Vol. 3 No. 1 (2024): Maret : JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jtmei.v3i1.3413

Abstract

Physics is a science with many similarities in each subject. This research on physics calculations aims to create a simple physics calculator based on Python programming. The purpose of this research is to create an electronic physics calculator (e-KalFisika). E-KalFisika is an application used for digital or electronic physics learning. This application provides learning materials, experimental simulations, practice problems and other features that support the understanding of physics concepts. The e-KalFisika application is only in development to solve the problem of calculating physics formulas. The result is e-KalFisika with better calculation results than manually.
Implementasi Light Dependent Resistor (LDR) Pada Simulasi Permainan Gobak Sodor Rizky Eka Adinagoro; Putra, Reza Aditya Angga; Rahadian Bintang Pamungkas; Satya Yoma Patria Risky; Rudi Susanto
Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika Vol. 2 No. 3 (2024): September: Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/uranus.v2i3.197

Abstract

Gobak sodor is a traditional Indonesian game. This article is compiled to relate to the application of detection tools in the simulation of the gobak sodor game. The goal is to produce a prototype of a tool that can help facilitate the detection process in the movement of the gobak sodor game. The method used is the RAD (Rapid Application Development) method which has stages, namely requirement planning, design workshop and implementation, data collection techniques, namely literature studies, and documentation. As a result of the implementation of this tool, it will be able to work automatically when there is a player who crosses the line will block the light reaching the LDR. The findings of this device, the existence of an alarm and lights turn on when there are players who cross the barrier line. This is because a change in resistance in the LDR triggers an alarm system or indicator light to detect movement. If the player's body hits the LDR sensor, then the device will sound.