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Developing Simple Android Applications On Websites With MIT App Inventor For Students of SMAN 4 Bogor City Jihadi, Hilman; Kristantini, Aryanti; Baskoro, Harjo; Maulana, Dade; Muhammad, Sofwan
International Journal Of Community Service Vol. 4 No. 3 (2024): August 2024 (Indonesia - Malaysia)
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijcs.v4i3.281

Abstract

SMAN 4 Bogor is high school under the supervision of the Ministry of Education and Culture in the South Bogor sub-district, Bogor city. Located 3 km from zero point Bogor city. This paper presents a workshop on Developing Simple Android Applications Based on Websites with MIT App Inventor conducted for students of SMAN 4 Kota Bogor by lecturers from the Faculty of Computer Science, Information Systems Department, Institut Bisnis Informatika Kosgoro. The workshop aimed to equip students with the skills to create Android applications, understand coding workflows, and conduct application testing. The hands-on training allowed students to apply their knowledge in developing simple everyday applications. The results indicate that students enjoyed the Android, computer, and website-based learning approach, finding it easier to grasp the subject matter. Additionally, there was a noticeable increase in their knowledge of information technology. This was evidenced by their increased engagement and comprehensive understanding during technology-based learning sessions. Students were able to develop simple applications for daily use, demonstrating the workshop's effectiveness in enhancing their technological proficiency.
Training Installation and Configuration Network Computer Simple for Students of Cipta Insani Vocational School Independent Subekti, Rino; Puspitasari, Devi; Ghanistantiono, Ghanistantiono; Maulana, Dade; Ardhianto, Erdiek; Raihan, Muhammad
International Journal Of Community Service Vol. 4 No. 4 (2024): November 2024 (Indonesia - Thailand - Malaysia)
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijcs.v4i4.824

Abstract

Training installation and configuration network computer simple for students of Cipta Insani Vocational School Independent aiming For increase understanding and skills student in build as well as manage network computer . The method used in devotion This is approach practical through session theory and practice directly , where students given material about the basics network , device hard used , as well as steps installation and configuration . The results of training This show improvement knowledge student about network computer , which is measured through pre-test and post-test, as well bait come back positive from participant about involvement and implementation material . With training this , it is expected student can implement knowledge gained​ in projects at school and in the world of work in the future . The success of this program shown with activity all participants and enthusiasts participant do discussion and results questionnaire satisfaction show by 90.50% of participants satisfied with existence training This Because can increase understanding as well as ability practical student about Network Computer
Website Landing Page Design For Promotion Of Hartbox Motor Bogor Msme Products Jihadi, Hilman; Purwandari, Nuraini; Maulana, Dade
Digitus : Journal of Computer Science Applications Vol. 2 No. 4 (2024): October 2024
Publisher : Indonesian Scientific Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61978/digitus.v2i4.274

Abstract

MSMEs In the era of digitalization and the development of information technology, it is necessary to adopt modern marketing strategies to remain competitive. One effective strategy is to have a good website landing page. This study will explain the design of the landing page of the Hartbox Motor MSME website in Bogor, using a prototype development model. Then the interface and user experience (UI/UX) design process is carried out. The method used is the waterfall method such as requirements, design, implementation, verification and maintenance. This website uses a Use Case Diagram, users are the main actors who can access the entire front page of the website. Then on the Product page, customers can access more details about the Box, Bracket and Accessories. The conclusion of this study is that the results of the analysis of the Hartbox MSME Website needs show several main menus that can be accessed properly which are also depicted in the use case diagram. The design is carried out using Single Page Application Technology, HTML, CSS, JS, which is then hosted on the server, making it easier for buyers to see all the needs on the Hartbox MSME Website.
Construction And Design of A Web Information System For Extracurricular Activities In High Schools In Bogor City-Indonesia Jihadi, Hilman; Maulana, Dade; Baskoro, Harjo
Digitus : Journal of Computer Science Applications Vol. 2 No. 4 (2024): October 2024
Publisher : Indonesian Scientific Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61978/digitus.v2i4.299

Abstract

This study aims to design and develop a webbased information system for computer extracurricular activities at high schools in Bogor City. The research employs the System Development Life Cycle (SDLC) methodology, integrating Softaculous Apps Installer for server application deployment and Moodle Learning Management System (LMS) for educational content management. The system's functionality is validated through blackbox testing to ensure it meets the required specifications and performs as expected. The developed website aims to enhance the management and accessibility of extracurricular activities, providing a platform for students to engage with computer-related extracurricular programs more effectively. The results indicate that the integration of these technologies facilitates a user-friendly and efficient system, promoting better management and participation in extracurricular activities.
PELATIHAN PEMBUATAN KUIS INTERAKTIF DENGAN APLIKASI QUIZIZZ DAN MENTIMETER BAGI GURU-GURU SDIT AL-KAUTSAR CIKARANG Purwandari, Nuraini; Jihadi, Hilman; Maulana, Dade; Baskoro, B. Harjo; Zulfikar, Muhammad; Kelmah, Sofwan Muhammad
JMM (Jurnal Masyarakat Mandiri) Vol 8, No 2 (2024): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v8i2.21479

Abstract

Abstrak: Evaluasi belajar yang berjalan pada SDIT Al-Kautsar Cikarang adalah menggunakan lembar jawaban ujian ataupun melalui kertas ujian yang diisi oleh siswa dan guru sebgai pengawasnya menyebabkan kurang efektif dan efisien. Oleh karna itu, metode kuis interaktif menjadi model yang cocok digubakan dalam evaluasi belajar. Adapun tujuannya adalah memberikan program pelatihan kepada guru-guru SDIT Al-Kautsar mengenai pembuatan kuis interaktif menggunakan aplikasi quizziz dan Mentimeter dalam rangka peningkatan softskill dan hardskill. Dengan pelatihan ini, guru-guru dapat mengembangkan kreativitas, dalam merancang kuis yang interaktif, meningkatkan kemampuan kolaborasi dan komunikasi dengan siswa serta meningkatkan penguasaan aplikasi quiziz dan mentimeter sebagai bentuk hasil evaluasi pembelajaran siswa dikelas agar lebih interaktif dan semua siswa dapat mengerti materi yang diberikan guru dikelas. Metode pengabdian ini dilakukan dengan memberikan pelatihan atau workshop kepada guru-guru SDIT Al-Kautsar Cikarang secara luring. Hasil yang telah dicapai dari evaluasi pelatihan tersebut sebesar 51,77% peserta sangat puas dengan adanya pelatihan ini karena dapat meningkatkan pemahaman serta kemampuan praktikal guru tentang komputer dan aplikasi yang digunakan.Abstract: The learning evaluation that takes place at SDIT Al-Kautsar Cikarang is using exam answer sheets or through exam papers filled in by students and teachers as supervisors, causing it to be less effective and efficient. Therefore, the interactive quiz method is a suitable model to use in learning evaluation. The aim is to provide a training program to SDIT Al-Kautsar teachers regarding creating interactive quizzes using the quizziz and Mentimeter applications in order to improve soft skills and hard skills. With this training, teachers can develop creativity, in designing interactive quizzes, improve collaboration and communication skills with students and improve mastery of the quiziz and mentimeter applications as a form of evaluation of student learning in class so that it is more interactive and all students can understand the material provided by the teacher in the classroom. This service method is carried out by providing offline training or workshops to SDIT Al-Kautsar Cikarang teachers. The results achieved from the training evaluation were 51.77% of participants who were very satisfied with this training because it could improve teachers' understanding and practical skills regarding computers and the applications used.