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Analisis Penggunaan Bahan Ajar Berbasis IT dan Keterlaksanaan Literasi Sains SMA Padang Emilya, Wulanda Tri; Mufit, Fatni
Jurnal Penelitian Pembelajaran Fisika Vol 15, No 1 (2024): JANUARI 2024
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v15i1.17014

Abstract

Pencapaian pembelajaran abad 21 salah satunya adalah peserta didik diharapkan mempunyai literasi sains yang tinggi. Banyak cara yang bisa dilakukan pendidik untuk mencapai literasi sains peserta didik yang tinggi diantaranya dengan memanfaatkan bahan ajar yang tepat diantaranya e-modul.  Tujuan dari penelitian ini untuk melihat profil penggunan e-modul pada guru fisika SMA di kota Padang. Penelitian yang dilakukan termasuk penelitian survei. Survei dilakukan kepada pendidik yang mengajar fisika dan peserta didik di kota Padang. Dalam melakukan survei peneliti menggunakan lembar wawancara. Hasil penelitian menunjukkan bahwa guru hanya menggunakan beberapa bahan ajar berbasis IT dan peserta didik membutuhkan bahan ajar berbasis IT yang lebih beragam.  Hal ini membuat guru membutuhkan bahan ajar yang lebih menarik dan dapat meningkatkan literasi sains peserta didik.
Validity of E-module Based on Cognitive Conflict Integrated Augmented Reality for Improving Students Physics Science Literacy Emilya, Wulanda Tri; Mufit, Fatni
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5739

Abstract

Achieving 21st century skills is anticipated by managing learning based on scientific literacy. This literacy is the life skills of students, so they can solve existing problems by collaborating in thinking scientifically. Scientific literacy is defined as an understanding of the characteristics of science as a form of knowledge, awareness, intellect, and culture that involves science. Low science learning can be indicated by students' low scientific literacy. To increase students' scientific literacy, a learning model that supports this is needed. One learning model that can be used is the cognitive conflict-based learning model. Considering the phenomena and demands of students, researchers want to develop an e-module based on cognitive conflict integrated with augmented reality to increase students' physical literacy in physics materials. The type of research conducted was Design Research (Design Research). The development model used in this study was the Plomp model. The data analysis technique used a validation sheet questionnaire, analyzed using presentation techniques, and the V-Aiken formula. The results of data analysis obtained a validity value of 0.93 with the valid category, this was obtained because the e-module developed was in accordance with material substance, learning design, visual communication display, and software utilization. Â