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Perancangan UI/UX Website Pengontrol Kelembapan Tanah Berbasis IoT dan Sensor Kynta, Diva Putri; Laksono, Ivan Luthfi; Wijaya, Vannes; Fadli, Muhammad; Hermanto, Dedy
MDP Student Conference Vol 3 No 1 (2024): The 3rd MDP Student Conference 2024
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v3i1.7278

Abstract

Soil moisture is an important factor in agriculture, affecting plant health and crop productivity. Indonesia has experienced droughts that resulted in crop failure of 1,177 (31.95%) hectares out of a total of 3,685 hectares of agricultural land. With the arrival of the industrial era 5.0, there is an opportunity to improve soil moisture management. This research aims to design the UI/UX of an IoT and sensor-based soil moisture control website application. This system is designed to make it easier for farmers to monitor and manage soil moisture, so as to improve irrigation efficiency and crop quality. The method used in the design process of this application is the Design Thinking method. The final result obtained from this research is a User Interface and User Experience that can be a solution to existing problems. 61% of 12 respondents stated that the UI design of KeTan was very good, and 42% of 12 respondents gave very good scores for the UX of KeTan.
Pemantauan Kelembaban tanah Berbasis IoT Menggunakan Sensor Soil Moisture Laksono, Ivan Luthfi; Kynta, Diva Putri; Fadli, Muhammad; Wijaya, Vannes; Hermanto, Dedy
Algoritme Jurnal Mahasiswa Teknik Informatika Vol 5 No 1 (2024): Oktober 2024 || Algoritme Jurnal Mahasiswa Teknik Informatika
Publisher : Program Studi Teknik Informatika Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/algoritme.v5i1.8961

Abstract

Soil is commonly utilized as a substrate for the cultivation of plants. The level of soil moisture has a significant impact on the growth and survival of nearby plants. Flourishing vegetation assimilates water from the soil, thereby impacting soil moisture. In addition, solar radiation induces water evaporation in the soil, leading to its desiccation. Excessively arid soil leads to plant wilting, whereas excessively saturated soil hinders the optimal growth of neighboring plants. This study focuses on the real-time detection of soil moisture using a Soil Moisture sensor. The approach employed in this research is Research and Development. The research process consists of three stages: planning, design, and assessment. The Soil Moisture sensor will collect data on the moisture content of the soil. This data will then be retrieved and documented by the ESP32 device, which will transmit and store it in a Firebase database. Once the data is recorded, it will be showcased on a website developed with the PHP programming language and the Laravel framework. This will allow users to monitor the exhibited information directly. The investigation yielded variations within each category for dry soil 28.5%, moist 58.4%, and wet 68%.
Pelatihan Pengembangan Desain Game Dengan HTML dan CSS Pada SMA Negeri 3 Palembang Wijaya, Vannes; Kynta, Diva Putri; Laksono, Ivan Luthfi
FORDICATE Vol 4 No 1 (2024): November 2024
Publisher : Universitas Multi Data Palembang, Fakultas Ilmu Komputer dan Rekayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/fordicate.v4i1.9686

Abstract

Seiring dengan kemajuan teknologi informasi dan komunikasi, perkembangan di bidang ini terus mengalami peningkatan yang pesat, salah satunya teknologi dalam game. Pelatihan ini bertujuan untuk memberikan pemahaman dasar dan praktik pengembangan desain game menggunakan teknologi web, yaitu HTML, CSS, dan JavaScript. Pada pelatihan ini siswa SMA Negeri 3 Palembang menggunakan platform CodePen sebagai media pembelajaran dengan metode teori dan praktek, CodePen merupakan sebuah website untuk menampilkan game dari coding yang dibuat. Dengan CodePen, struktur dan tampilan dapat memungkinkan peserta untuk membuat, menguji, dan berbagi kode secara interaktif dalam satu lingkungan kerja yang terintegrasi. Pada proyek pengabdian masyarakat ini bertujuan untuk mengenal teknologi pengembangan game berbasis web kepada peserta, meningkatkan pemahaman peserta terhadap dasar-dasar desain dan logika dalam pembuatan game, dan mengasah kreativitas. Pada pelatihan ini rata-rata hasil yang didapatkan dari Pre Test sebesar 11,4 dan rata-rata hasil yang didapatkan Post Test sebesar 45,34.