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Peningkatan Hasil Belajar IPS Materi Perjuangan Para Tokoh Pejuang Pada Masa Penjajahan Belanda Dan Jepang Melalui Model Jigsaw Rosfiani, Okta; Mardiyah, Mardiyah; Azaly, Intan; Lestari, Lisa Puji; Story, Siti Asmarwah Abd
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 2 № 01 (2024): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v2i01.535

Abstract

Based on the results of studying Social Sciences (IPS) class V SDI An Nuriyah Jagakarsa Concerning the Struggle of Warrior Figures During the Dutch and Japanese Colonial Period who still had not reached the specified KKM, namely 70. Of the 35 students, only 11 people (31.42%) were able to This is why research on improving social studies learning was carried out regarding improving social studies learning outcomes regarding the struggle of warrior figures during the Dutch and Japanese colonial period through jigsaw type cooperative learning. The aim of this assessment is to improve students' social studies learning outcomes regarding the struggle of warrior figures in during the Dutch and Japanese colonial period through jigsaw type cooperative learning. This research uses Classroom Action Research with a cycle system consisting of planning, implementation, observation and reflection. Based on the research results, it shows that students' learning completeness in each cycle has increased, this is shown in the pre-cycle students whose learning completeness was above KKM 70 was only 31.42%, in cycle 1 it increased to 62.86%, in cycle 2 it increased to 94.28%. Thus it can be concluded that the jigsaw type cooperative learning model can improve learning outcomes student.
Pengembangan Media Pembelajaran Baamboozle Materi Lingkaran Terintegrasi Model Cooperative Learning Tipe Teams Game Tournament Lestari, Lisa Puji; Rohmad Wahid Rhomdani
STATMAT : JURNAL STATISTIKA DAN MATEMATIKA Vol 7 No 3 (2025)
Publisher : Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Pamulang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/sm.v7i3.49032

Abstract

This study aims to develop educational game-based learning media Baamboozle on the material of circles integrated with the cooperative learning model type Teams Games Tournament (TGT) to improve the quality of mathematics learning in SMA Negeri 5 Jember. This study uses the Research and Development (R&D) method with the 4D development model (Define, Design, Develop, and Disseminate). Data collection techniques are carried out through material and media validation questionnaires by experts and practicality tests by students. Data analysis is carried out using a mixed methods approach that combines quantitative and qualitative data. The results of the study showed that the Baamboozle media was very valid based on the validation of material experts (90%) and media expert validation (90%), and very practical based on the practicality test by students (89%). This media has been proven to be able to create a pleasant learning atmosphere, increase student collaboration, and facilitate understanding of mathematical concepts, especially on the material of circles. Thus, this learning media is considered feasible to be implemented in the learning process and can be used as an innovative alternative in improving student motivation and learning outcomes in mathematics.