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Pengembangan Video Animasi untuk Meningkatkan Hots pada Siswa Kelas V di SDS Amir Hamzah Dalimunthe, Siti Rubiah; Simatupang, Wilna Wulan Suci; Nasution, Mona Hijriah; Siagian, Eka Anggraini
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 4, No 1 (2018)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v9i1.3776

Abstract

This study aims to develop effective animated video learning media in Natural Sciences subjects. Material on Natural Resources (SDA) to improve higher-order thinking skills and learning outcomes, at SDS Amir Hamzah, Percut Sei Tuan District. This study uses the ADDIE development model which consists of five stages, namely analysis (Analyze), design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation) because in this model the stages are used systematically. The data collection methods used in this study were observation, interviews and questionnaires, while the data collection techniques used were questionnaires. The data analysis technique used is a quantitative descriptive analysis technique. The subjects in this study were content experts, instructional design experts, learning media experts, as well as 25 students in class V-A as the experimental class and 25 students in class V-B as the control class at SDS Amir Hamzah. The population in this study were all students of class V-A SDS Amir Hamzah. The researcher chose a sample of class V-A SDS Amir Hamzah with a total of 25 students. The results of this study were the stages of analysis, design, development, implementation and evaluation. The results of research on the development of animated video-based learning media on Natural Resources (SDA) material in Class V-A meet very good/valid criteria with media expert test results reaching a validity level of 92%, material experts 81%, subject matter experts 87%, and linguists 83 %. The pretest score for measuring student learning outcomes reached 453 or 45.3% and the posttest score reached 815 or 81.5%. By obtaining the results of the N-gain test assessment resulting in an increase of 0.66, it can be concluded that the increase in the Higher Order Thinking Skill (HOTS) of students using animated video-based learning media belongs to the medium category for fifth grade students of SDS Amir Hamzah.
Development Of Marble Maze Media For Training Problem-Solving Skills In Early Childhood Siagian, Eka Anggraini; Sapri, Sapri
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.11214

Abstract

The Effect Of The Role play Method On The Ability To Read Poetry Of Third Grade Students Of SDN 117509. The purpose of this research is to investigate the creativity of students in grade III at SDN 117509 and Puldung. Students do not have sufficient skills in reading poetry, including difficulty in finding punctuation features, inappropriate use of punctuation features, and inappropriate intonation when reading poetry. The initial experiment, designed for one group before and after the test, was conducted on 25 grade III students. The multiple-option test method was used to collect data. The results of the study showed that rhetorical games affected students' rhetorical reading skills. The results of the hypothesis test with a t-value of (- 9.914) (1.677), which showed that there was a positive effect and significant comparison on students' poetry reading skills, strengthened our belief that this method was efficient in improving students' poetry reading skills. There was a significant comparison between the results of the pre- and post-tests. Therefore, the findings of this study indicate that positional games can be used as an effective teaching method to improve students' poetry reading skills.