Prihamdani, Ferju
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Implementasi Teknologi Augmented Reality Pada Game Beat Saber di Game Blink Padang Kurniasih, Kurniasih; Sari, Putri Yunita; Prihamdani, Ferju; Maideshinta, Tri Kurnia; Rinaldi, Muhammad; Fiddaraini, Hasana; Putri, Harmida Gusnia; Novita, Rini
Journal of Computer Science and Information System(JCoInS) Vol 5, No 3: JCOINS | 2024
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jcoins.v5i3.5952

Abstract

This research aims to explore and implement Augmented Reality (AR) technology in the Beat Saber game at Game Blink Padang. Augmented Reality is a technology that combines the real world with virtual objects to create an immersive interactive experience for users. Beat Saber is a musical rhythm game that is popular among game lovers, where players have to cut incoming blocks according to the rhythm of the music being played. It is hoped that the implementation of AR in this game can improve the playing experience by adding more interesting and realistic visual and interaction elements. This research involves evaluating the user experience of the AR version. Research methods include data collection through surveys and direct observation by playing the Blink Padang Game. The research results show that the use of AR in Beat Saber significantly increases player satisfaction and engagement. Players report a more fun and challenging gaming experience, as well as improvements in immersion and interactivity. The implementation of AR technology opens up new opportunities in the development of music rhythm games and can become a model for the integration of AR in other games in the future.
DEVELOPMENT OF WEBSITE-BASED LEARNING MEDIA ON MEDIA ELEMENTS AND TELECOMMUNICATION NETWORKS AT SMK NEGERI 1 PAINAN Prihamdani, Ferju; Mary, Thomson; Novita, Rini
Jurnal Riset Informatika Vol. 8 No. 2 (2026): Maret 2026
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v8i2.485

Abstract

This study aims to develop a website-based learning media for the Basic Computer and Telecommunication Network Engineering subject, particularly the Media and Telecommunication Networks topic for Grade X TJKT students at SMK Negeri 1 Painan. The research was motivated by limited practical facilities and the lack of interactive learning media, which resulted in low student learning outcomes. This study employed the SDLC iterative model consisting of requirements analysis, design, development, testing, and implementation. Data were collected through expert validation sheets and practicality questionnaires for teachers and students. The developed media integrates visual materials, instructional videos, and interactive quizzes to support independent learning. Validation results indicate that the media achieved a software quality evaluation score of 88.19%, while practicality scores reached 95.48% from teachers and 86.75% from students, categorized as highly practical. These findings demonstrate that the proposed web-based learning media is feasible and effective in supporting the teaching and learning process in vocational education, particularly in improving students’ understanding of abstract networking concepts