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Development of a 3D Solar System Learning Media Application Based on Augmented Reality Rahmawati, Ardiani Putri; Novanti, Alya Nanda; Tirta, Muhammad Ihsan; Maisaroh, Lina; Nur Viranti, Risma Cahyani
Journal of Software Engineering, Information and Communication Technology (SEICT) Vol 5, No 1: June 2024
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/seict.v5i1.72953

Abstract

The present learning process is a unique challenge for teachers because the media created has to be creative, innovative, and not boring one of them on a 6th-thematic system learning material that USES book media as a learning tool. Students became less interested in studying these materials especially in today's era where society especially students coexist with technology. Interesting learning media is also essential for elementary school students. Teachers can use current learning media by taking advantage of technologies like augmented reality. Teachers can use the MBLC (multimedia development life cycle), which consists of six precepts, concept, design, collection of material, assembly, testing, testing, until distribution. Augmented reality is an application joining the real world with the virtual world in two and three dimensions projected in a real environment at the same time. Augmented reality can be used in entertainment, medicine, mechanics and learning media. Augmented reality can be built using the help of vuforia and unity 3d software. The end result of interactive learning media with augmented reality especially on solar system material that can later be created as a 3d image in an application.
DEVELOPMENT OF NATURAL SCIENCE LEARNING MEDIA ON ANIMAL METAMORPHOSIS MATERIALS BASED ON SCRATCH APPLICATIONS Rahmawati, Ardiani Putri; Setyaningsih, Meyka Dina; Herawati, Umi Amiroh
Literasi Vol 4, No 2 (2024)
Publisher : Fakultas Ilmu Pendidikan, Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/literasi.v4i2.15675

Abstract

This study aims to design Scratch application-based learning media using animal metamorphosis material. This research method uses the Multimedia Development Life Cycle (MLDC) development model with six stages, namely concept, design, collecting, assembly, testing, and distribution. Two stages of testing were carried out, namely functionality testing to check the suitability of program functions and user acceptance testing to find out the user's response to the trial program that had been designed by distributing open questions via Google Forms and conducting interviews. The research participants were 18 students of the Elementary School Teacher Education study program at a university in Yogyakarta. Based on the research results, it was found that this learning media can be completed properly through the MDLC stages. In addition, the user response to the developed media is positive with a very good category. For the development of learning media, this media can be copyrighted and further research can be carried out with different materials along with research to find out the effectiveness of using the media that has been developed.