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A Computational Bibliometric Analysis of E-Groceries Analysis Using VOSviewer Lesmana, Rudhi; Rifaldi, M Ihsan
International Journal of Informatics, Information System and Computer Engineering (INJIISCOM) Vol. 4 No. 1 (2023): INJIISCOM: VOLUME 4, ISSUE 1, JUNE 2023
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/injiiscom.v4i1.9586

Abstract

The purpose of the research is to combine mapping analysis with VOSviewer as well as Publish or Perish software to do a computerized bibliometric analysis of the topic "E-Groceries Analysis." The method used descriptive-quantitative approach in conjunction with bibliometric analysis in which the data were retrieved from Google Scholar. Based on the results, E-Groceries Analysis research decreases every year, proven by the fact that 2018 have 25 articles and increased to 32 articles in 2019, 49 articles in 2020, and 98 articles in 2021. Based on further findings of this research, it can be concluded that there are several understudied sectors in E-Groceries Analysis that may be examined further to increase the efficacy of E-Groceries analysis. This research is also anticipated to serve as a reference for future research in defining and assessing the research subject, as well as a reference for field to be studied in E-Groceries analysis.
Evaluating the Effectiveness of Augmented Reality (AR) Tools for Interactive Learning Experiences in Higher Education Lesmana, Rudhi
International Journal of Research and Applied Technology (INJURATECH) Vol. 3 No. 2 (2023): International Journal of Research and Applied Technology (INJURATECH)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study explores the application of Augmented Reality (AR) technologies to enhance interactive learning experiences in higher education environments. Through a combination of literature reviews, case study analyses, and user experience evaluations, the research examines how AR tools contribute to student engagement, conceptual understanding, and overall academic performance. Key findings reveal that AR technologies create immersive and interactive environments that significantly enhance learner motivation and participation. The integration of AR into educational settings also facilitates the visualization of complex concepts, providing students with practical and experiential learning opportunities. However, challenges such as technological limitations, the need for instructor training, and issues related to device accessibility remain critical considerations for widespread adoption. Discussions highlight the transformative potential of AR in reshaping traditional pedagogical models, promoting active learning strategies, and addressing evolving educational demands. Furthermore, the study identifies best practices for effective AR implementation, including aligning AR applications with curricular goals and ensuring ease of use for both students and educators. The conclusions emphasize the growing significance of adopting innovative technologies like AR to improve learning outcomes, foster digital competence among students, and prepare higher education institutions for the future of technology-driven education.