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Football Observers' Perceptions of Women's Football in Aceh Sarwita, Tuti; Shima, Nurzatul; Is, Zulheri; Pranata, Didi Yudha; Rahmat, Zikrur; Irfandi, Irfandi; Munzir, Munzir; Hariansyah, Septi; Irwandi, Irwandi
Jurnal Ilmiah Teunuleh Vol. 4 No. 2 (2023): Jurnal Ilmiah Teunuleh
Publisher : Teunuleh Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51612/teunuleh.v4i2.131

Abstract

The presence of women's football in Aceh is against the MPU because according to them women's football is not in accordance with Islamic law. With this, this study aims to determine how the perceptions of football observers in Aceh on the formation of women's football teams in Aceh. Respondents in this study were divided based on 4 criteria consisting of, (1) Perspectives of football lovers, (2) According to the point of view of the Football Coach, (3) Viewpoints of Football Players, (4) Perspectives of Sports Managers. Collecting data in this study using a closed questionnaire system with the aim of knowing the perceptions of football observers in Aceh which are divided into 3 things, namely, in terms of facilities and infrastructure, referees, and cultural / cultural aspects. Based on the results of data processing in this study, the data of this study were presented using a Likert scale with the results that answered strongly disagree 4.8%, disagree 8.8%, agree 22.7%, and strongly agree 63.7 to existence. Women's Football in Aceh. This research can conclude that the perception of football observers on women's soccer in Aceh is positive.
Development of Jeungki Media as An Educational Tool For Aud Student Games Based on Aceh Culture to Increase Student APT Raihan, Alifa; Sari, Siti Mayang; Syarfuni, Syarfuni; Syafii, Mhd.; Shima, Nurzatul
Jurnal Pendidikan Humaniora Vol 13, No 1: MARCH 2025
Publisher : Pascasarjana UM

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Abstract

This research aims to develop jeungki media as a game educational tool for AUD students to increase student APT at SPS TGK DIKUTA. The development method used is Research and Development (R&D), namely using the ADDIE model to produce certain products and test the effectiveness of these products. This research involved 15 SPS TGK DIKUTA students. The research instruments used were validation questionnaires and observation sheets. Analysis techniques are used to determine the suitability of the jeungki media being assessed. The results of the research show that the jeungki media as a game educational tool for AUD students developed has a level of validity, namely. Based on the overall assessment of the design experts, they got a score of 94.75%, material experts 93% and language experts 86.3%, then the jeungki media is very suitable for use. in the early childhood learning process. Next there is the implementation stage, where the jeungki game media gets a score calculated from the teacher's response of 100%, and can be categorized as jeungki media as a practical and easy to use medium in the learning process.