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Optimasi Algoritma Genetika pada Perbandingan ANN dan KNN untuk Klasifikasi Penyakit Jantung Zai, Andreas; Rambe, Lima Hartima; Putra, Reza Ananda; Rosnelly, Rika; Sagala, Tamado Simon; Jaya, Indra Kelana
Majalah Ilmiah METHODA Vol. 15 No. 1 (2025): Majalah Ilmiah METHODA
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methoda.Vol15No1.pp10-23

Abstract

A comparative analysis of genetic algorithm optimization methods on the performance of Artificial Neural Network (ANN) and K-Nearest Neighbor (KNN) in heart disease classification shows significant results. The research used a heart disease dataset consisting of 303 samples with 14 attributes. Genetic algorithm optimization produced substantial performance improvements in both models. The optimized ANN model achieved 94.85% accuracy, 93.00% precision, 97.00% recall, and 97.00% ROC AUC, demonstrating excellence in positive case identification. Meanwhile, the optimized KNN model achieved 93.30% accuracy, 92.00% precision, 95.00% recall, and 96.77% ROC AUC, yielding more balanced performance. The genetic algorithm optimization method proves its effectiveness in improving heart disease classification accuracy, where ANN is optimal for applications requiring high sensitivity and KNN is more stable for small datasets.
Pengaruh Kepemimpinan serta Kompensasi terhadap Motivasi Atlet Esports Pelatda Provinsi Sumatera Utara Sagala, Tamado Simon
Majalah Ilmiah METHODA Vol. 14 No. 2 (2024): Majalah Ilmiah METHODA
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methoda.Vol14No2.pp235-240

Abstract

Esports is an official sports branch in Indonesia, as stated in the results of the KONI National Working Meeting (RAKERNA) in 2020, which declared esports to be part of the prestigious sports branch. This is also in line with the establishment of the Indonesian Esports Association (PBESI) as the governing body of electronic sports under the National Sports Committee of Indonesia (KONI). Research results show that the t-value of both variables is below 0.005, and F calculated is greater than F table (570.063 > 2.91). It can be explained that leadership has a significant positive influence on the achievement motivation of esports athletes in the provincial training center (Pelatda) of North Sumatra. Compensation also has a significant positive influence on the achievement motivation of esports athletes in the provincial training center (Pelatda) of North Sumatra partially. Furthermore, it is found that both leadership and compensation have a significant positive influence on the achievement motivation of esports athletes in the provincial training center (Pelatda) of North Sumatra simultaneously.
Sistem Pendukung Keputusan Penentuan Role Atlet Esports Provinsi Sumatera Utara Menggunakan Pendekatan Machine Learning Sagala, Tamado Simon; Yusuf Ijonris; Samosir, Nettina
Majalah Ilmiah METHODA Vol. 15 No. 3 (2025): Majalah Ilmiah METHODA
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methoda.Vol15No3.pp313-321

Abstract

The continuous growth of esports as a technology-driven competitive activity has increased the demand for professional team management, particularly in assigning suitable roles to athletes based on their individual skills. One of the major challenges faced by coaches is determining athlete roles objectively, as this process is often influenced by subjective judgment and lacks support from systematic data analysis. To address this issue, this study aims to develop a decision support system for determining esports athlete roles in North Sumatra Province by utilizing machine learning approaches. This research applies several classification methods, namely K-Nearest Neighbor (KNN), Naive Bayes, and Support Vector Machine (SVM). The dataset used in this study consists of performance data for esports athletes that have undergone preprocessing stages and are divided into training and testing sets. The evaluation of model performance is conducted using standard classification assessment metrics to compare the effectiveness of each algorithm. The findings show that the KNN and SVM algorithms are better at classifying esports athletes' roles than the Naive Bayes algorithm. These two methods yield more stable and dependable results, rendering them more appropriate for facilitating decision-making processes concerning athlete role assignment. This study is expected to provide practical support for coaches and relevant stakeholders in making objective and data-driven decisions regarding the determination of esports athlete roles. Furthermore, future research can enhance the proposed system by increasing the amount of data and exploring other machine learning techniques to improve overall system performance