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PEMBUATAN MEDIA PEMBELAJARAN MATEMATIKA UNTUK ANAK USIA 6-8 TAHUN BERBASIS ANDROID MENGGUNAKAN UNITY 3D Waliya Rahmawanti
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.1004

Abstract

This pandemic requires technology to enter into all aspects of life, including the education aspect. Advances in information technology certainly support various needs for delivering information in the field of education, one of which is the existence of game-based learning media. School learning which is often boring, in this pandemic situation, it is imperative to change it in a more fun way, especially in mathematics. The existence of learning media with anadroid-based games is expected to make it easier to understand learning to count addition. The game "Menjumlah Yuk" is made using Unity. This application provides a home page, instructions page, question page, info page, and destination page. This application has been tested based on the functionality of all the menus created.
PENGEMBANGAN APLIKASI PENGGAJIAN BERBASIS WEB DENGAN METODE SDLC UNTUK MENDUKUNG EFISIENSI BISNIS PERUSAHAAN Chandrika, Chandrika; Waliya Rahmawanti; Yuli Fitriyani; Julia Fajaryanti
Jurnal Ilmiah Teknik Vol. 3 No. 3 (2024): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v3i3.1794

Abstract

In the modern era, the development of software has advanced rapidly. Various features and conveniences provided enable easier access to and use of information on the internet. One of the essential mediums in this context is websites. Websites have become a primary need for delivering necessary information and building trust and comfort in various business activities.This scientific writing adopts the System Development Life Cycle (SDLC) method, which includes the stages of analysis, design, implementation, and testing. In this study, a payroll application was successfully developed to support online attendance and payroll processes. The application testing was conducted using several web browsers, such as Google Chrome, Mozilla Firefox, and Microsoft Edge. The developed website can be accessed through http://localhost/payrol/.The test results showed that Google Chrome is the best browser due to its faster loading time compared to the others. With the operation of this website, the attendance and payroll processes in the company have become easier and more efficient for both administrators and employees. This application is expected to make a significant contribution to improving the company's operational efficiency.