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Optimism and Social Support with Resilience in Rantau Students of Muhammadiyah Surakarta University Marliana, Detty Putri; Amini, Soleh
Jurnal Sains Sosio Humaniora Vol. 8 No. 1 (2024): Volume 8, Nomor 1, Juni 2024
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jssh.v8i1.35372

Abstract

EFIKASI DIRI DAN DUKUNGAN SOSIAL TEMAN SEBAYA DENGAN WORK LIFE BALANCE MAHASISWA PEKERJA Amini, Soleh; Widi, Devi Aprilia Permata
SOUL : Jurnal Pemikiran dan Penelitian Psikologi Vol 16 No 1 (2024): SOUL
Publisher : Program Studi Psikologi, Fakultas Ilmu Sosial dan Ilmu Politik Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/soul.v16i1.10627

Abstract

Work-life balance is a condition where a person can manage and divide time and energy for work and personal life well. Work-life balance is a person's ability to manage and divide time in a balanced way in work and personal life. This study aims to determine the relationship between self efficacy and peer social support with work-life balance. The research method applied in this study is a quantitative method. The population in this study were students of the Muhammadiyah University of Surakarta who were working. The sampling technique used purposive sampling with the characteristics of active undergraduate students of the Muhammadiyah University of Surakarta, aged 18-25 years, female and male, working while studying, having a minimum working hour of 6 hours per day, having worked for at least 1 month, working in the Surakarta area, and not married. The sample in the study amounted to 100 students. Data collection used a psychological measurement scale, namely the work-life balance scale, selfefficacy, and peer social support. Data analysis used multiple linear regression test analysis. The results of this study indicate that there is a significant relationship between self-efficacy and peer social support with work-life balance. The ability to balance roles in personal life and work is greatly influenced by the individual's self-confidence and support from the people around him, thus enabling the individual to achieve satisfaction in balancing his life.
HUBUNGAN ANTARA KONTROL DIRI DAN KECANDUAN GAME ONLINE DENGAN PERILAKU AGRESIF PADA SISWA SMK Utami, Jian Vivi Tri; Amini, Soleh
PAEDAGOGY : Jurnal Ilmu Pendidikan dan Psikologi Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/paedagogy.v5i4.7453

Abstract

ABSTRACT Motivated by the increasing use of online games among adolescents, which has the potential to cause addiction and aggressive behavior, this study examines the relationship between self-control and online game addiction with aggressive behavior among vocational high school students in Nogosari District. This quantitative study used a survey method involving 83 students of SMK Negeri 1 Nogosari who were randomly selected from a total population of 490 students. Data were collected through self-control scales, online game addiction scales, and aggressive behavior scales, all of which had been tested for validity (Aiken's V) and reliability (Cronbach's Alpha). Multiple linear regression analysis using SPSS 26, after meeting classical assumption tests, was conducted to assess the simultaneous and partial relationships among the research variables. The results showed that self-control and online game addiction simultaneously had a significant relationship with aggressive behavior. Partially, self-control had a negative and significant effect on aggressive behavior (?: -1.019, <0.000), whereas online game addiction had a positive and significant effect (?: 0.284, <0.05). These two variables explained 46% of the variability in aggressive behavior, with the remaining influenced by other factors. These findings emphasize the role of self-control as a protective factor and online game addiction as a trigger for aggressive behavior, highlighting the importance of psychological and educational interventions in schools and families to enhance self-control and manage online game use among adolescents. ABSTRAK Dilatarbelakangi oleh peningkatan penggunaan game online di kalangan remaja yang berpotensi menimbulkan kecanduan dan perilaku agresif, penelitian ini menguji hubungan antara kontrol diri dan kecanduan game online dengan perilaku agresif pada siswa SMK di Kecamatan Nogosari. Studi kuantitatif ini menggunakan metode survei pada 83 siswa SMK Negeri 1 Nogosari yang dipilih secara acak dari total populasi 490 siswa. Data dikumpulkan melalui skala kontrol diri, kecanduan game online, dan perilaku agresif, yang telah diuji validitas (Aiken's V) dan reliabilitas (Alpha Cronbach). Analisis regresi linear berganda dengan SPSS 26, setelah memenuhi uji asumsi klasik, dilakukan untuk menilai hubungan simultan dan parsial antara variabel penelitian. Hasil penelitian menunjukkan bahwa kontrol diri dan kecanduan game online secara simultan berhubungan signifikan dengan perilaku agresif. Secara parsial, kontrol diri berpengaruh negatif dan signifikan terhadap perilaku agresif (?: -1.019, <0.000), sementara kecanduan game online berpengaruh positif dan signifikan (?: 0,284, <0,05). Kedua variabel ini menjelaskan 46% variabilitas perilaku agresif, dengan sisanya dipengaruhi faktor lain. Temuan ini menekankan peran kontrol diri sebagai pelindung dan kecanduan game online sebagai pemicu perilaku agresif, menggarisbawahi pentingnya intervensi psikologis dan edukatif di sekolah dan keluarga untuk meningkatkan kontrol diri dan mengelola penggunaan game online pada remaja.