Darmanto, Purno
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Peningkatan Hasil Belajar Lari Jarak Pendek Melalui Pembelajaran Permainan Tradisional Siswa Kelas X SMA Negeri 11 Semarang Prasetya, Risky Imam; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21578

Abstract

This research aims to find out efforts to improve playing skills through cultularry reposive teaching (CRT) learning in grade x students of SMA Negeri 11 Semarang. This research is categorized as a quantitative research that uses a quasi-experimental design approach. The research contains the impact of learning methods based on the culturally responsive teaching approach with traditional games on the learning outcomes of throwing skills. A Pretest-posttest design involving one group was used for this study. The research population consisted of students involved in class X learning at SMA Negeri 11 Semarang which amounted to 288 participants. The sampling technique applied is purposive sampling. So the same method used in this study is 36 students in class X.9. This study uses the test as an assessment test instrument for the catch. Normality tests, homogeneity tests, and hypothesis tests are some of the analyses used in the research. Before learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 12, the average was 8.19 and the standard deviation value was 1.721. In the throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 13, the average was 10.38 and the standard deviation value was 1.715. The final score on the throwing skill before learning the culturally responsive teaching approach with traditional games obtained the lowest score of 35, the highest score of 92, the average of 63.03 and the standard deviation value of 13.265. In the throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 46, the highest score was 100, the average was 83.25 and the standard deviation value was 13.135. Based on the results of the study, information was obtained that the improvement in throwing skills before and after learning the culturally responsive teaching approach with traditional games experienced an average increase of 32.08%. The conclusion in this study is that the use of culturally responsive teaching approach with traditional games has an effect on the learning outcomes of throwing skills. As for the suggestions that can be given in this research, for teachers, the use of game models in learning can increase student enthusiasm.
Identifikasi Motivasi Belajar dan Hasil Belajar Pendidikan Jasmani Kelas X SMA Negeri 11 Semarang Melalui Pembelajaran Cultularry Responsive Teaching (CRT) dan Teaching at The Right Level (TARL) Panjilaksana, Susan Dicky Dewa; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21577

Abstract

The purpose of this research is to identify the learning motivation and learning outcomes of physical education, sports and health subjects in grade X students of SMA Negeri 11 Semarang through a game learning model based on Cultularry Responsive Teaching (CRT) compared to Teaching at The Right Level (TARL). This research is categorized as a quantitative research that uses a survey design approach. The sampling technique applied is purposive sampling. The sample of this study is 62 students in class X.4 and class X.2. The instruments in this study used 2 instruments, namely questionnaires and tests. Descriptive statistics, and hypothesis tests are some of the analyses used in this study. The results of the study obtained information that in the aspect of motivation there was a difference in the average score of 4.83. The results of the differential test showed that the score of 0.001 was less than 0.05, meaning that there was a significant difference in learning motivation between the game learning group based on Cultularry Responsive Teaching (CRT) and the Teaching at The Right Level (TARL) learning model. Meanwhile, the learning outcomes differed in average score of 17.82. The result of the test with a score difference of 0.001 is less than 0.05, meaning that there is a difference in the learning outcomes of Cultularry Responsive Teaching (CRT) with the Teaching at The Right Level (TARL) learning model. learning motivation and learning outcomes of physical education, sports and health in grade X students of SMA Negeri 11 Semarang experienced significant differences from learning games based on Cultularry Responsive Teaching (CRT) with Teaching at The Right Level (TARL) learning. Learning motivation in the high category of Cultularry Responsive Teaching (CRT)-based game learning group and the teaching at The Right Level (TARL) learning model group of 63 are also included in the high category.
Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Untuk Meningkatkan Hasil Belajar Pasing Bawah Bola Voli Siswa kelas X SMAN 11 Semarang Cahya, Septian Ridho Nur; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21615

Abstract

The purpose of this study is the influence of the Teams Games Tournament (TGT) type cooperative model on volleyball bottom passing learning outcomes. This study is a quantitative research that uses an experimental approach with a Teams Games Tournament (TGT) type cooperative learning model. The sampling technique applied is purposive sampling. This study uses a test as an instrument, the test used is the Brumbach Forearm Pass Wall Volley Test. The normality test, homogeneity test, and hypothesis test are the analyses used in this study. Information was obtained that in volleyball underpass skills before the Teams Games Tournament (TGT) type cooperative learning, the lowest score was 40, the highest score was 90, and the average was 65. In the lower passing skills after the Teams Games Tournament (TGT) type cooperative learning, the lowest score was 50, the highest score was 100, and the average was 77. This is also proven based on the comparison of the significance value obtained a score of 0.000 less than the reference of the significance norm of 0.05. The category of the level of learning outcomes of passing volleyball under Class X of SMA Negeri 11 Semarang before being given cooperative learning treatment of the Teams Games Tournament (TGT) type. Based on the results of the study, the conclusion in this study is that the application of learning using Teams Games Tournament (TGT) type cooperative learning to bottom passing in volleyball games in grade X students of SMA 11 Semarang increased by an average of 17.51%.
Motivasi Belajar Pendidikan Jasmani Siswa Kelas X SMA Negeri 11 Semarang pada pembelajaran Teaching at The Right Level (TARL) Yulvanto, One; Pradipta, Galih Dwi; Darmanto, Purno
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.21580

Abstract

This motivation includes the interest, need, and desire to master a material or skill. In the context of education, learning motivation plays an important role because it helps students to stay focused, disciplined, and persistent in facing learning challenges. The purpose of this study is to describe the motivation to learn physical education of Class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. This research uses a type of quantitative research with a survey approach to describe the learning motivation of class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. The data analysis technique is statistical descriptive with data collection techniques using questionnaires. The time and place of the research conducted in the research took place in the High School Class The instruments used in this study were observation guidelines and questionnaires. The learning motivation of students in class X of SMA Negeri 11 Semarang which is a very high group is 3 people or 6.98 percent, students with high motivation are 35 people or 81.40 percent, and students with medium motivation are 5 people or 11.63 percent. In addition, the average score was 55.53, the middle score was 56, the mode value was 57, the standard deviation value was 5.754, the minimum score was 43, the maximum score was 68, the number of respondents was 43 people and the total score was 2388.3.