Claim Missing Document
Check
Articles

Found 3 Documents
Search

Penggunaan Media Pembelajaran Berbasis Canva Dalam Upaya Meningkatkan Minat Belajar Informatika Materi Algoritma Dan Pemrograman Pada Siswa Kelas X Di SMAN 1 Pekanbaru Dewi Fatimahwati; Finanta Okmayura; Ahmad Khaidir
Jurnal Pengabdian Masyarakat Sains dan Teknologi Vol. 3 No. 1 (2024): Maret : Jurnal Pengabdian Masyarakat Sains dan Teknologi
Publisher : Fakultas Teknik Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58169/jpmsaintek.v3i1.356

Abstract

Learning using media based on the Canva application has the advantage that the learning material is made more interesting. As support for direct learning, the use of the Canva application which has a variety of saved file formats, according to Rahmatullahet al (2020), the use of Canva-based audio visual learning media can improve students' informatics learning outcomes. There are also research results from Vivi et al (2021) which state that using the Canva application can help students fulfill online learning assignments at school. According to Yanti in Assidiqi (2020), learning using Canva-based learning media can help students understand learning even though they are at home because there are obstacles in the form of not having textbooks. This is known from the lack of student data recapitulation of the low learning outcomes of students who reach the KKM, namely 14 students out of a total of 38 students in class X.9
Pemanfaatan Media G Develop Untuk Membuat Game Edukasi Di SMA Negeri 1 Pekanbaru Muhammad Zidhan; Finanta Okmayura; Ahmad Khaidir
SOKO GURU: Jurnal Ilmu Pendidikan Vol. 4 No. 1 (2024): April : Jurnal Ilmu Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/sokoguru.v4i1.3612

Abstract

The use of G Develop in the context of education is still limited. Some of the obstacles that may be faced in utilizing G Develop to create educational games at SMA Negeri 1 Pekanbaru include, Teachers do not have sufficient knowledge and skills in using G Develop as learning media. This research will use a qualitative approach with a case study research design. This approach was chosen to gain an in-depth understanding of the process of creating educational games using G Develop and its impact on learning at SMA Negeri 1 Pekanbaru. Educational games have been successfully developed using G Develop in accordance with the applicable curriculum at SMA Negeri 1 Pekanbaru. This game is designed to strengthen the understanding of certain subject concepts and increase students' interest and motivation to learn. The final evaluation shows that the educational game has successfully achieved the learning objectives set. Students showed high interest and motivation in using this game as an additional learning tool. It is recommended to develop more educational games that cover various subjects taught at SMA Negeri 1 Pekanbaru. This will allow more students to access learning materials through an engaging approach. Teachers need to be given further training in the use of G Develop and the integration of educational games into the learning process.
ANALISA PROKSIMAT PENGOLAHAN DAUN KAKAO SEBAGAI PAKAN TERNAK Ahmad Khaidir
Journal of Innovation Research and Knowledge Vol. 4 No. 10: Maret 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jirk.v4i10.9863

Abstract

Penelitian ini bertujuan untuk mengevaluasi kandungan nutrisi pada pengolahan daun kakao dan membandingkan keefektifan penggunaaan teknologi pengolahannya (fermentasi, silase dan amoniasi). Hipotesis penelitian pada penelitian ini adalah teknologi pengolahan (fermentasi, silase dan amoniasi) dapat meningkatkan nilai nutrisi daun kakao. Penelitian ini dilaksanakan di Laboratorium Universitas Pembangunan Panca Budi, Gedung C, Waktu penelitian dari bulan September 2024. Bahan yang digunakan dalam penelitian adalah daun kakao, EM4, urea, silase, dan air. Alat yang digunakan adalah toples, gunting, timbangan, cup, sendok, plastik, blendee, oven 60o, timbangan analitik, sudip, cawan porselen, cawan aluminium, penjepit, Bom kalori meter, thermometer, alat destruksi, alat destilasi, alat titrasi, dan alat shoxletasi. Rancangan penelitian yang digunakan adalah Rancangan Acak Lengkap (RAL) dengan 4 perlakuan dan 5 ulangan. Perlakuan tersebut adalah P0 = Daun Kakao; P1 = Daun Kakao yang difermentasikan dengan EM4; P2 = Daun Kakao yang disilase; dan P3 = Daun kakao yang diamoniasi. Data hasil penelitian dianalisis dengan analisis ragam dan apabila terdapat perbedaan yang nyata maka akan dilanjutkan dengan uji lanjut sesuai dengan nilai Koefisien Keragamannya. Parameter yang diamati dalam penelitian ini adalah analisis kandungan nutrisi meliputi protein kasar, lemak kasar, serat kasar, dan energi bruto pada pengolahan daun kakao. Kesimpulan dari penelitian ini adalah perlakuan terbaik yaitu perlakuan P1 dengan daun kakao yang difermentasikan dengan EM4 karena dapat meningkatkan kandungan nutrisi protein kasar dan menurunkan serat kasar.