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Identifikasi Preferensi Pengunjung Terhadap Ruang Pada Warung Begos Dalam Studi Pemetaan Perilaku Iftitah, Ummul; Ibrahim Rahmani, Ahmad
TIMPALAJA : Architecture Student Journals Vol. 4 No. 2 (2022): December
Publisher : The Department of Architecture, Faculty of Science and Technology, Alauddin Islamic University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/timpalaja.v4i2a1

Abstract

Relations between humans and the environment in the public sphere tend to be an environmental determinant. A relationship where environmental factors are more influential in the formation of human behavior than internal factors within him. This kind of relationship also applies in public spaces such as fast food restaurants which are now commonly found in everyday life. This study identified that the spatial aspects that influence visitor preferences in behaving in space are the type and placement of furniture and wall-forming elements. at the same time, another aspect that also affects the mapping of visitor behavior is the density or density of visitors which varies depending on the time of visit. This study describes the behavioral patterns of visitors and the interior elements that influence this behavior at a Begos fast-food restaurant located in a culinary center in Gowa. The method used is a place-centered map method based on a behavioral approach.
CONTEXTUAL DESIGN: PENGEMBANGAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING PADA PERKULIAHAN STUDIO PERANCANGAN BANGUNAN GEDUNG TINGGI Ibrahim Rahmani, Ahmad
Jurnal Arsitektur ZONASI Vol 6, No 1 (2023): Vol 6, No 1 (2023): Jurnal Arsitektur Zonasi Februari 2023
Publisher : KBK Peracangan Arsitektur dan Kota Program Studi Arsitektur Fakultas Pendidikan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jaz.v6i2.49800

Abstract

Abstract: This research is a learning model development research that aims to achieve learning outcomes in high-rise building design course studios, using a contextual design approach based on the Problem Based Learning model, this research was conducted by applying the principles of contextual inquiry, interpretation, and data consolidation on the assignment, as well as applying storyboarding and prototyping techniques in the final presentation of the assignment. This research concludes that the development of this learning method can be accepted by class participants with a pass rate of 67%, but still requires some improvements in strategy search, integration of structure and utility systems, as well as understanding of the best principles and environments.Keywords: design studio, contextual design, Problem Based Learning, tall buildings Abstrak: Penelitian ini merupakan riset pengembangan model pembelajaran yang bertujuan untuk mengevaluasi capaian pembelajaran pada perkuliahan studio perancangan bangunan gedung tinggi, dengan menggunakan metode pedekatan contextual design yang berbasis pada model pembelajaran Problem Based Learning, penelitian ini dilakukan dengan mengaplikasikan prinsip-prinsip  contextual inquiry, interpreasi, dan konsolidasi data pada penugasan, serta menerapkan Teknik storyboarding dan prototyping pada penyajian akhir penugasan. Riset ini menyimpulkan bahwa pengembangan metode pembelajaran ini dapat diterima peserta kelas dengan tingkat kelulusan 67%, namun masih memerukan beberapa perbaikan dalam strategi penelusuran bentuk , integrasi sistem struktur dan utilitas, serta pemahaman tentang prinsip kenyamanan dan keberlanjutan lingkungan.Kata Kunci: studio perancangan, contextual design, Problem Based Learning, bangunan tinggi