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Pendampingan Pembuatan Kemasan Produk untuk Meningkatkan Penjualan UMKM Kacang Sangrai di Desa Kalitimbang Cilegon Salsabila Maschaolah; Chandra Dewa; Anita Nurbayanti; Tiara Nofiana; Slamet Gunadi; Yolla Sukma Handayani; Asih Setyo Rini
Jurnal Kabar Masyarakat Vol. 2 No. 3 (2024): Agustus : JURNAL KABAR MASYARAKAT
Publisher : Institut Teknologi dan Bisnis Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jkb.v2i3.2285

Abstract

Micro, small and medium enterprises (MSMEs) often face the problem of simple packaging. It needs to be recognized that products made by MSMEs are better than products made by manufacturers. However, the packaging is not attractive because the MSME products are simple. This is the reason why MSME products have limited market reach and are difficult to compete in the market, especially in modern markets. The method of implementing the Food Product Packaging Assistance activities in Kalitimbang Village uses the method of discussion, face-to-face and providing direct counseling and direct practice. The implementation of training on July 27, 2024 was in the form of providing material on good packaging procedures provided by one of Bina Bangsa University's KKM students. The session length was approximately 15 minutes which was attended by several workers and MSME owners. Implementation of practical training and tutorials on how to package attractively. By using a standing pouch and labeling the packaging. By using standing pouches and labels on this packaging itself allows MSME players to save more time and be more practical and fast in packaging these products.
PENGEMBANGAN GAME EDUKASI BERBASIS ANDROID PADA MATERI ANGKA MATEMATIKA DI PAUDQU DARUNNAJWA KOTA CILEGON: PENGEMBANGAN GAME EDUKASI BERBASIS ANDROID PADA MATERI ANGKA MATEMATIKA DI PAUDQU DARUNNAJWA KOTA CILEGON Chandra Dewa
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.824

Abstract

Chandra Dewa, 2024. Development of an Android-Based Educational Game for Learning Numbers and Mathematics at Darunnajwa Early Childhood Education (PAUDQU) in Cilegon City. Smart Apps Creator 3 is a learning medium frequently used by teachers and students in the learning process. Using less engaging learning media can easily make students bored and less able to understand the material presented, especially in learning numbers and mathematics. The researcher's goal was to develop a valid, practical, and effective Smart Apps Creator 3 medium for use in learning numbers and mathematics at Darunnajwa Early Childhood Education (PAUDQU) in Cilegon City. The type of research used was research and development (R&D). R&D is the activity of developing or creating a product for use in the learning process. The ADDIE model used in this study consists of five stages: analysis, design, development, implementation, and evaluation. The Smart Apps Creator 3 learning media was validated by experts in terms of content, design, and language, meeting the criteria for validity and practicality. Effectiveness was assessed using questionnaires and student tests. The results showed that the Smart Apps Creator 3 learning media for learning mathematics met the criteria for very valid with a score of 90%, based on design, content, and language validation. The results for practicality were 95%, categorized as very practical. Meanwhile, 94% was categorized as very effective. Therefore, Smart Apps Creator 3 met the criteria for validity, practicality, and effectiveness.