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Pengembangan Game Eduksi Berorientasi Kemampuan Berpikir Kreatif Siswa Materi Limit Fungsi Aljabar Kelas XI Khotimah, Khusnul; Kholida, Maya
JoEMS (Journal of Education and Management Studies) Vol. 5 No. 3 (2022): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i3.714

Abstract

The use of media in the learning process is one of the efforts to create more meaningful and quality learning. To foster student interest in learning and improve students’ creative thinking skills, it is necessary to develop a learning media that has the concept of learning while playing so that student’ motivation in learning mathematics can increase, including by developing educational game media. The purpose of this research is to describe the development of educational games oriented to students’ creative thinking skills. The method used in this research is a development research method using the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The result obtained an average validity score of 80% with a valid category. Based on the results of student responses to educational games on the limit of algebraic function, it was concluded that at least 75% of student gave positive responses to educational games, so the educational games are practical to use and 80% of students are able to achieve learning mastery scores, so educational games are said to be effective.
BUDAYA POPULER DAN MUSLIM FANS KOREA: CONSUMERS’ EXPERIENCE PADA KOREAN FOOD HALAL DI HANA GIMBAB YOGYAKARTA Musriaparto, Musriaparto; Junaidi, Junaidi; Kholida, Maya
Jurnal Analisa Sosiologi Vol 13, No 2 (2024)
Publisher : UNIVERSITAS SEBELAS MARET (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jas.v13i2.77777

Abstract

Korean culture has become part of popular culture, giving birth to the Korean wave phenomenon. In Indonesia, Muslims are involved as fans of Korean popular culture, including in their food consumption. For this reason, this research aims to explore the experiences of Muslim Korean fans with halal Korean food and how they negotiate Islam with Korean popular culture through food. This research is field research using descriptive qualitative research methods. The research was conducted at waroeng Hana Gimbab Yogyakarta by conducting interviews with six consumers. The results of this research explain that Muslims' involvement in popular culture as Korean fans shapes their social identity as Muslims and Korean fans. This is done to participate in emerging cultural trends. Apart from that, popular culture also creates a culture of consumerism for Muslim Korean fans, where they consume Korean food as a form of merging with Korean popular culture. In this context, there are two negotiation patterns carried out by Korean Muslim fans regarding Korean food. First, there are strict negotiations, where the encouragement of piety encourages them to adopt halal consumption patterns. Second, there are looser negotiations, where some Muslim Korean fans do not really question the halalness of food and are more free to experiment with consuming Korean food.