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Utilization of YouTube Media to Increase Student Motivation and Learning Outcomes in Network Systems Administration Subjects: Pemanfataan Media Yotube Untuk Peningkatan Motivasi dan Hasil Belajar Siswa Pada Mata Pelajaran Administrasi Sistem Jaringan Sudarmadi, Ibnu
Journal of Vocational Education and Information Technology (JVEIT) Vol. 4 No. 2 (2023): Vol. 4 No. 2 (2023): JVEIT
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v4i2.1204

Abstract

Youtube as one of the video sharing sites has various features that support it to be used as an interesting learning media, researchers will conduct PTK related to how much benefit this site will have if it is used as a learning medium in class XI TKJ1 SMKN 7 Sijunjung in the first semester of the 2022/2023 academic year. This research consists of 2 cycles, each cycle consisting of planning, implementing actions, observation, and reflection. Implementation of actions using internet media and using other Information Technology equipment with uploading methods. The results showed that at the end of the first and second cycles the average activity and learning outcomes of students increased continuously from one meeting to the next, These results show that student activities and learning outcomes can be improved by utilizing Youtube media, which means this media can be applied so that students can develop their respective competencies.
Application of Project Based Learning Methods to Increase Student Activity and Creativity: Penerapan Metode Pembelajaran Project Based Learning untuk Meningkatkan Keaktifan dan Kreatifitas Siswa Sudarmadi, Ibnu
International Journal of Technology Vocational Education and Training Vol. 3 No. 2 (2022): IJTVET Vol.3 No.2 (2022)
Publisher : Perkumpulan Doktor Indonesia Maju (PDIM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46643/ijtvet.v3i2.150

Abstract

The hallmark of modern education today is that students must be able to participate actively and creatively by incorporating the intellectual and emotional aspects of students into the learning process. Thus, it can be translated that in every learning of graphic skills, these skills must be directed at developing the operational capacity of students both mentally and physically. From observations and interviews with teachers and students of class XI MM SMK Negeri 7 Sijunjung, it was found that learning was still a bit monotonous, some teachers carried out the teaching and learning process through games, demonstrations, videos, and students followed the teacher's instructions, and some students seemed less active and creative in developing their respective innovations so that the lesson feels unattractive to students. Project Based Learning (PjBL) learning model is a way of teaching material by directing students to project implementation and students can be actively and creatively involved in the teaching and learning process, thereby destroying the learning atmosphere to be alive. This research consisted of 2 cycles, each of which consisted of planning, implementing actions, observing, and reflecting. The implementation of actions using internet media and the use of other Information Technology equipment by the method of giving project assignments to students. The results showed that at the end of the second cycle, the average activity and creativity increased steadily from one meeting to the next.
Application of Project Based Learning Methods to Increase the Activeness and Creativity of Class XI TKJ Students: Penerapan Metode Pembelajaran Project Based Learning Untuk Meningkatkan Keaktifan dan Kreatifitas Siswa Kelas XI TKJ Sudarmadi, Ibnu
International Journal of Technology Vocational Education and Training Vol. 4 No. 2 (2023): IJTVET Vol 4 No 2 (2023)
Publisher : Perkumpulan Doktor Indonesia Maju (PDIM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46643/ijtvet.v4i2.154

Abstract

The characteristic of modern education today is the emphasis on students' active and creative participation, which includes intellectual and emotional aspects in the learning process. In the context of learning graphic printing skills, the focus is on developing students' operational capacity, both mentally and physically. However, observations and interviews at SMK Negeri 7 Sijunjung show that learning needs to be more varied. Some teachers teach using conventional methods, such as games, demonstrations, and videos, while students follow the teacher's instructions without being actively and creatively involved. This makes learning less attractive for students as an alternative to increasing student engagement. This research was conducted through two cycles, each involving planning, implementing actions, observing, and reflecting. The action was carried out by utilizing internet media and other information technology and giving students project assignments. The research results showed an increase in students' average activity and creativity from one meeting to the next at the end of the second cycle. This indicates that the use of the project-based learning model can increase student involvement, and this model can be applied to help students develop their respective competencies.