Dini Faisal, S.Ds., M.Ds., RESTU NANDA PRATAMA, Dr. M. Nasrul Kamal, M.Sn.,
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PERANCANGAN BOARD GAME “HAI” BERBASIS TANYA-JAWAB SEBAGAI PENGINGAT KESADARAN BERSOSIAL REMAJA RESTU NANDA PRATAMA, Dr. M. Nasrul Kamal, M.Sn., Dini Faisal, S.Ds., M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 7, No 2 (2018): Seri C
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1291.432 KB) | DOI: 10.24036/dekave.v7i2.9127

Abstract

The concept of edutaiment board game based on question and answer communication, in the game there are rules that support the interaction patterns among players, that is with the activity of mutual question and answer by means of stringing words to be a question of some game cards. Board of this game will be supported by some supporting media for promotional purposes such as packaging, rulebook, sticker, totebag, t-shirt, mug, x-banner, and social media instagram. Data were collected using the 5W + 1H approach to illustrate the results of the analysis used as the basis or the foundation for the preparation of objectives and strategies in game content creation.Keywords: board game, gadget addiction phenomenon, edutaiment game, social interaction
PERANCANGAN INFOGRAFIS PENCEGAHAN OSTEOPOROSIS SEJAK DINI DALAM MEDIA MOTION GRAPHIC WIZA MIARTI, Dr. M. Nasrul Kamal, M.Sn., Dini Faisal, S.Ds., M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 1 (2018): Seri A
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (739.386 KB) | DOI: 10.24036/dekave.v8i1.100224

Abstract

The Motion Graphic Media are designed to persuade the society to care more about the health of Bones. The expected audience for the media is those who are around 15 to 35 years old. By showing them about the causes and prevention efforts of Osteoporosis, it is hoped that they will start to take care of the health of their Bones.The method of designing the ladjamudin 2005 motion graphic, the design has the purpose of designing a new system. The stages in this design are fiber data collection data analysis. They are collecting the data, analysing them, and finally designing the media. Data were obtained from observation and interview with an orthopaedist. Later, they were analysed by using 5W + 1H. This design will be delivered in the main media in the form of motion graphics, and X-banner, posters, notebooks, CD covers, pins, towels and stickers as supporting media.Keywords: Osteoporosis, the Motion Graphic, Media
REDESIGN VISUAL IDENTITY PONDOK SEPATU SAMILLO PADANG NADIA ULJANNAH, Drs. Nasrul Kamal, M.Sn., Dini Faisal, M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 4, No 2 (2016): Seri A
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/dekave.v4i2.8265

Abstract

The Pondok Sepatu Samillo a local industry engaged in the production of sandals and shoes. Businesses that took place in the Veteran No. 3 Padang, is a family business passed down from generation to generation. Pondok Sepatu Samillo as well as other businesses, are still concerned with the benefits funsional course, has not been able to provide emotional benefits.It can be seen from different angles, ranging from the logo used not reflect the identity of Pondok Shoes Samillo, still have a lot in common with a similar business in the city of Padang. Not having a differentiator with other competing products. Products packaged or displayed sober, having no identity that can be recognized properly. Thus the visual identity Samillo cottage Shoes are not currently able to display the identity of the business, so do not have emotional value and yet provide emotional benefits for consumers. That requires Redesign Visual Identity Pondok Sepatu Samillo Padang.The analytical method used in the redesigned visual identity Pondok Sepatu Samillo, using SWOT analysis (Strength, Weakness, Opportunity, Threat). This design includes designing a logo that identifies Pondok Sepatu Samillo and their application to identity guidelines, signage, stationary sets such as labels, business cards, letterheads, envelopes, notes, note pad, uniform, apron, post-it and stamp. As well as product packaging such as shoe boxes and shopping bags. Hopefully, by the redesigned visual identity Pondok Sepatu Samillo, it can provide the identity of the business, which could give the distinguishing characteristics or other business. So the visual identity of Pondok Sepatu Samillo can give emotional valueKeywords: Visual Identity, Pondok Sepatu Samillo, Emotional Value
PERANCANGAN VIDEO PROMOSI CAFE OMBEWOK IBNU FAJAR, Dr. Nasrul Kamal, M.Sn., Dini Faisal, S.Ds., M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 5, No 2 (2017): Seri A
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/dekave.v5i2.8291

Abstract

Cafe Ombewok established on 21 April 2016 the cafe is addressed at the Juanda no. 08 Padang, has the concept of Automotive with a diverse menu of native culinary mainstay Minangkabau like Iga Rendang, Ayam Sirah, and assorted drinks menu Cofee, Chocolate, Moctail, Squash and Tea. Cafe Ombewok have free wifi facilities, Live music, booking party and event Brithday. Lack of promotion done by the owner of Cafe Ombewok make this cafe is less known in the city of Padang. The author makes the design of audio-visual media in the form of a video, the video will be made into two versions, with a duration of 1 minute 26 seconds will uplod to youtube, facebook and twitter and the next version with a duration of 59 seconds will be uplod to social media instagram, with their promotional design is expected to make Cafe Ombewok known and able to compete with competitors-competitors.Keywords: promotions, videos, cafe, Cafe Ombewok