The aim of this research is to determine (1) the significant positive influence of the media game Snakes and Ladders on interest in learning; (2) the significant positive influence of the snakes and ladders game media on learning outcomes; (3) a significant relationship between student interest in learning and learning outcomes for class VII students at SMP Negeri 16 Pontianak. The research method used in this research is an experimental research method with a research paradigm, namely a dual paradigm with two dependent variables. Pre-experimental design research form. The Pre-Experimental Design research design is One Group Pretest-Posttest design. The population in this study were all class VII students at SMP Negeri 16 Pontianak consisting of ten classes, namely class VII A to class VII J. The sample for this research was class VII B. The conclusions in this study were that 1) There is a significant positive influence from the media snake and ladder game on the learning interest of class VII students at SMP Ngeri 16 Pontianak. This effect can be seen after testing using the t-test with ?=0.05 t count>t table or 2.173209> 1.69552 then Ha is accepted. 2) There is a significant positive influence from the snakes and ladders game media on the learning outcomes of class VII students at SMP Ngeri 16 Pontianak. This effect can be seen after testing using the t-test with ?=0.05 t count>t table or 5.060665 > 1.69552 then Ho is rejected and Ha is accepted. 3). There is a significant relationship between interest and learning outcomes in class VII SMP Negeri 16 Pontianak with ?=0.05 and a significance test of 9.07.