Risnina Wafiqoh
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

LEMBAR KERJA PESERTA DIDIK (LKPD) MENGGUNAKAN KONTEKS WISATA BANGKA BELITUNG MATERI SEGITIGA DAN SEGI EMPAT KELAS VII Meidy Eka Fitri; Risnina Wafiqoh; Putri Cahyani Agustine
Jurnal Math-UMB.EDU Vol. 11 No. 2 (2024): MARCH
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/mathumbedu.v11i2.5864

Abstract

Penelitian menggunakan Konteks Wisata Bangka Belitung pada materi segitiga dan segiempat kelas VII, bertujuan untuk menghasilkan karakteristik LKPD menggunakan konteks wisata Bangka Belitung pada materi segitiga dan segiempat yang valid dan praktis.Penelitian ini merupakan jenis penelitian dan pengembangan (Rassearch and Development) dengan model pengembangan 4D (four D) yang terdiri dari empat tahapan yaitu Difine (pendefinisian), Design (perancangan), Develop (pengembangan), dan Disseminate (penyebarluasan). Subjek pada penelitian ini yaitu peserta didik kelas VII di salah satu SMP yang ada di Bangka selatan, peserta didik kelas VIIA untuk uji coba perorangan yang berjumlah 3 orang peserta didik dan uji kelompok kecil yang berjumlah 9 orang peserta didik dan peserta didik kelas VIIB untuk uji lapangan yang berjumlah 27 orang peserta didik. Teknik pengumpulan data dilakukan dengan wawancara, tes (pretest dan posttest) dan angket kepada peserta didik. Teknis analisis data yang digunakan adalah deskriptif kualitatif dan deskriptif kuantitatif. Penelitian ini menghasilkan karakteristik LKPD yaitu menghadirkan informasi yang berkaitan dengan konteks wisata Bangka Belitung. Kata Kunci: LKPD, Konteks Wisata Bangka Belitung,Materi Segitiga dan Segiempat.
Student’s self-efficacy in the implementation of virtual reality media in mathematics learning Risnina Wafiqoh; Fitri Apriani; Iski Zaliman; Djatmiko Suwandi
RANGE: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2025): Range Juli 2025
Publisher : Pendidikan Matematika UNIMOR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpm.v7i1.9565

Abstract

The implementation of Merdeka curriculum aims to provide the flexibility for both teachers and students in conducting the learning process. Preliminary research at one of the public secondary high schools in Pangkalpinang showed that students had a strong interest in learning, when the information, communication and technology are involved; however, teachers are likely to use the technology-based media in the classroom. This study was conducted to examine the effectiveness of Virtual Reality based learning media on students’ self-efficacy. This study used a quantitative approach with a quasi-experimental design. A total of 60 students participated in this study, consisting of 30 students in the experimental group and 30 students in the control group. This study was conducted in one of junior high schools in Pangkalpinang. The research results were analysed using n-gain, Kolmogorov-Smirnov normality test, Levene’s homogeneity test, and Mann-Whitney U test. The Kolmogorov-Smirnov test showed the significance value of the control group is 0.008 and the significance value of the control group is 0.002. The results indicate that the data were not normally distributed. Therefore, the Mann-Whitney U test was used, resulting a significance value of 0.000. The value obtained is less than 0.05 (< 0.05), so that the alternative hypothesis was accepted. The study proves that VR based learning media can effectively enhance students’ self-efficacy