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Meningkatkan Keterampilan Berkomunikasi Siswa Kelas Iv Sekolah Dasar Menggunakan Kombinasi Model PBL, TTW, DAN SCRAMBLE Nahdia; Aslamiah
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

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Abstract

Quality education is an aspect that plays quite an important role in the 21st century. The low quality and quality of education will have an impact on the progress of the nation and state. The challenges of education in the 21st century require students to have skills, one of which is communication. The problem that occurred in this research was the low communication skills of students. This is because learning is one-way, less interesting and enjoyable, and not meaningful. Efforts that can be made to overcome this problem are by using a combination of Problem Based Learning, Think Talk Write, and Scramble models. The aim of this research is to analyze the improvement of students' communication skills using a combination of Problem Based Learning, Think Talk Write, and Scramble models. This research used the Classroom Action Research (PTK) method which was carried out in 3 meetings. The data taken is qualitative data obtained through observing students' communication skills. The research results showed that students' communication skills at meeting 1 obtained a classical percentage of 42.86%, meeting 2 obtained a classical percentage of 76.19%, and meeting 3 obtained a classical percentage of 95.24%. Based on the results obtained from this research, it can be concluded that the combination of Problem Based Learning, Think Talk Write, and Scramble models can improve students' communication skills
PROBLEM BASED LEARNING DAN MEDIA AUGMENTED REALITY UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA SD Ariadi, Ahmad; Nahdia
Adi Widya: Jurnal Pendidikan Dasar Vol 9 No 2 (2024): Adi Widya: Jurnal Pendidikan Dasar
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/aw.v9i2.4067

Abstract

Transformation of the world of education that is integrated with technology is very necessary in learning, a shift in people's lifestyles helps build a new culture. This has shifted many physical activities to online or digital. With this integration, the learning presented will be relevant to students' current circumstances and be able to provide improvements in learning outcomes. The problem solved in the research is the low level of student activity and also student learning outcomes during learning. This is due to the lack of student-centred learning activities and the lack of integration with technology as an attraction for student learning. This has an impact on students' learning patterns which become passive and the need for technological adaptability has not been met. To overcome and as an alternative to solving problems through the application of the Problem Based Learning model and the development of Augmented Reality as an integration of technology in learning. The aim of the research is to describe improving the quality of learning through student activities and analyzing learning outcomes. The research was carried out in four PTK meetings. The research object is 21 class IVB students. The research variables are activities and learning outcomes with the following results: student activity at the first meeting was 80.95%, the criteria for almost all students being very active, meeting 2 at 89.45%, the criteria for all students being active, meeting 3 at 100%, the criteria for all students being very active, and the fourth meeting was 100. The first meeting's student learning completion was 61.90% with the criteria that some students had completed, the second meeting had a score of 80.95% with the criteria that most students had completed, the third meeting was 90.48% with the criteria that almost all students had completed, and the fourth, 100%, in other words, all students achieve learning completeness.