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PENGARUH STARTUP SEBAGAI DIGITALISASI BAGI EKONOMI KREATIF DI INDONESIA Ermawati, Sri; Lestari, Putri
TRANSEKONOMIKA: AKUNTANSI, BISNIS DAN KEUANGAN Vol. 2 No. 5 (2022): September 2022
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/transekonomika.v2i5.186

Abstract

Startups are very popular in Indonesia. The progress of technological digitalization has had a significant impact on the country's economy through a creative economy supported by the development of startups. This study aims to determine the impact caused by startups as digitalization for the creative economy in Indonesia. This study uses a qualitative descriptive method with the type of library research. The data used is secondary data. The results of this study indicate that the wider development of startups as digitalization is quite large to have a positive influence on the progress of the creative economy in Indonesia by looking at changes in consumer behavior of creative actors using digital technology to start businesses so that they get big profits. Because startups are digital-bound companies, it makes it easier for creative actors to sell products and services.
PEMANFAATAN TULANG IKAN TUNA SEBAGAI UPAYA PENGURANGAN LIMBAH MENJADI OLAHAN KERIPIK PADA UMKM MARIFA Ermawati, Sri; Karlan, Lalu Agus
PENA DIMAS: Jurnal Pengabdian Masyarakat Vol 2, No 2 (2024): Pena Dimas: Jurnal Pengabdian Masyarakat
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/penadimas.v2i2.23288

Abstract

One of the snacks is tuna bone chips, which consists of thin round slices made from tapioca flour. The use of materials made from fish bones is intended to reduce the waste of tuna fish bones that are discarded. This service activity was conducted in Malaju Village, a hamlet in the western part of Paropa, where most residents work as entrepreneurs concentrating on processed fish products. Among the most discarded waste from fish production is fish bones. This waste can pollute the surrounding environment. The purpose of this service is to help MSME players find solutions so that production waste does not pollute the surrounding environment. This service uses evaluation, socialization, and training. The result of utilizing tuna fish bones for making chips is to reduce the amount of tuna fish bone waste and make this product an additional source of income for small and medium businesses (MSMEs).
Penerapan Model Pembelajaran Giving Question and Getting Answer Berbantuan Media Wordwall Random Cards untuk Meningkatkan Hasil Belajar Pada Mata Pelajaran Ekonomi (Studi Quasi Eksperimen Pada Peserta Didik Kelas XI IPS SMA Negeri 5 Tasikmalaya Tahun Ajaran 2023/2024) Ermawati, Sri; Gumilar, Rendra
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 5 No. 2 (2024): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Mei 2024
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v5i2.2684

Abstract

T The research was motivated by the problems that occurred at SMAN 5 Tasikmalaya, namely the low learning outcomes of students. The aim of the research is to determine the effect of implementing the learning model giving question and getting answer media assisted wordwall random cards to improve student learning outcomes in economics subjects, international trade material. The method used is method quasi experiment with research design non-equivalent control group design, as well as data collection techniques through multiple choice tests. The research population of all class XI IPS at SMAN 5 Tasikmalaya for the 2023/2024 academic year was 179 students. The samples used were class XI IPS 2, totaling 36 people as the experimental class and class purposive sampling. Based on the research results, it is clear that there is an influence of learning models giving question and getting answer media assisted wordwall random cards in improving student learning outcomes in economics subjects, international trade material, where Ha is accepted if the value Sig. (2-tailed) ≤ 5% or 0.05 and based on the research results the value is obtained Sig. (2-tailed) equal to 0.000 < 0.05. The average score of the experimental class is higher than the control class, thus it can be concluded in this study that the learning model giving question and getting answer media assisted wordwall random cards can improve student learning outcomes.