Claim Missing Document
Check
Articles

Found 3 Documents
Search

Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival Remington Huan, Chayen; Anggriani Adnas, Diny
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 13 No 1 (2023): Maret 2023
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33020/saintekom.v13i1.350

Abstract

Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore in the video game, the visuals or graphics in the world in the video game will greatly affect the player's interest, but there are survival video games that have good visuals but don't have many interests like Fallalypse and Age of Survival where both video games have a Very Negative rating. However, there is one survival video game that doesn't have good visuals and only relies on unique gameplay but has a lot of interest and that video game is Minecraft. The purpose of this research is to find out the interest of players or gamers in video games in the survival genre. This study used quasi-experimental and qualitative methods on 14 participants with an age range of 18-26 years. After the quasi-experiments and qualitative were completed, the authors were able to receive one conclusion about gamers’ preference in survival video games, gamers prefer playing survival video games. which are not too realistic or similar to the real world in terms of difficulty, but gamers prefer to see visuals or graphics that are realistic or similar to the real world.
Permainan Kooperatif Untuk Menilai Kualitas Pertemanan: Studi Eksperimental Pada Mahasiswa di Kota Batam Anggriani Adnas, Diny; Phua, Gary
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1519

Abstract

Video games are a form of entertainment that are very popular with the primary reason people play games being for social reasons that resulted in the co-op genre becoming one of the most popular genres to be played. The aim of this research is to see analyze the viability of using cooperative video games specifically overcooked! 2 as a way of getting players to show certain behaviors that can be used to assess their friendship quality and also to see whether playing together has an effect towards the friendship quality between friends. This research will be done using an experimental method in which the writer will observe the players throught their session and following up with an interview. After the experiment was completed the author was able to reach the conclusion that cooperative video games can be used to bring out behaviors that can be used evaluate friendship quality and also effect friendship quality even if only temporary.
Permainan Kooperatif Untuk Menilai Kualitas Pertemanan: Studi Eksperimental Pada Mahasiswa di Kota Batam Anggriani Adnas, Diny; Phua, Gary
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 16 No. 2 (2023): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1519

Abstract

Video games are a form of entertainment that are very popular with the primary reason people play games being for social reasons that resulted in the co-op genre becoming one of the most popular genres to be played. The aim of this research is to see analyze the viability of using cooperative video games specifically overcooked! 2 as a way of getting players to show certain behaviors that can be used to assess their friendship quality and also to see whether playing together has an effect towards the friendship quality between friends. This research will be done using an experimental method in which the writer will observe the players throught their session and following up with an interview. After the experiment was completed the author was able to reach the conclusion that cooperative video games can be used to bring out behaviors that can be used evaluate friendship quality and also effect friendship quality even if only temporary.