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IMPLEMENTASI PERKEMBANGAN NILAI AGAMA DAN MORAL ANAK USIA 5-6 TAHUN PADA KELAS B DI TKIT YA BUNAYYA TAHUN 2021-2022 Nursila; Novi Cahya Dewi; Hadisa Putri
Samawa (Sakinah, Mawaddah Warahmah) Vol. 7 No. 1 (2024): Samawa (Sakinah, Mawaddah Warahmah): Jurnal Kajian Keluarga, Gender dan Anak
Publisher : Institut Agama Islam Sultan Muhammaad Syafiuddin Sambas

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Abstract

This research is motivated by indications that TKIT Ya Bunayya can be said to be unique because apart from providing learning like in general, this institution also emphasizes Islamic values such as memorizing short surahs, iqro', asmaul husna, names of surahs, hadith. Every day, practice the dhuha prayer and get used to the daily prayers. However, during the Duha prayer in class B, some children were still not able to be orderly and orderly, some children were still joking around with their friends, there were also those who were still playing alone when doing prayer movements, some children were still not able to perform ablution properly. And correct and still need guidance and support from the teacher. This research has three research objectives, including the following: First, to find out the role of teachers in developing the religious and moral values of children aged 5-6 years through the method of getting used to the dhuha prayer in class B at TKIT Ya Bunayya in 2021-2022. Second, to find out the implementation of the development of religious and moral values in children aged 5-6 years through the method of getting used to the Dhuha prayer in class B at TKIT Ya Bunayya in 2021-2022. Third, to find out what factors influence the development of religious and moral values in children aged 5-6 years through the method of getting used to the Dhuha prayer in class B at TKIT Ya Bunayya in 2021-2022. This research uses a qualitative approach while this type of research is phenomenological research. There are three types of data collection techniques in this research, namely: Interview, Observation and Documentation. Meanwhile, the data analysis techniques used are data collection, data reduction, data display, drawing conclusions and verification. Then the data validity checking techniques used are triangulation (source triangulation) and member check. The results of the research are: First, the role of teachers in developing the religious and moral values of children aged 5-6 years through the method of getting used to the dhuha prayer in class B at TKIT Ya Bunayya in 2021-2022 is the teacher as a guide, planner, teacher, class manager, motivator, innovator, facilitator, and evaluator in learning. Second, the implementation of the development of religious and moral values for children aged 5-6 years through the method of getting used to the Dhuha prayer in class B at TKIT Ya Bunayya in 2021-2022 consists of several things, namely, learning planning, learning implementation and learning evaluation. Third, the factors that influence the development of religious and moral values in children aged 5-6 years through the method of getting used to the Dhuha prayer in class B at TKIT Ya Bunayya in 2021-2022, namely, consist of supporting factors and inhibiting factors.
Rancang Bangun Game Edukasi Sebagai MediaPembelajaran Bahasa Banggai Nursila; Zohrahayaty; Abd Rahmat Karim Haba; Siska Udilawaty
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 3 No 2 (2024): November 2024
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37195/balok.v3i2.1199

Abstract

Seiring berkembangnya teknologi, dalam mempelajari bahasa daerah tidak cukup dengan membaca buku. Namun, bisa juga dengan bermain game agar tidak cepat bosan. Karena tidak semua orang memiliki minat membaca yang tinggi. Penelitian ini bertujuan menghasilkan sebuah game edukasi yang mampu memberikan pembelajaran yang efektif dan praktis. Oleh karena itu, alternatif yang lebih efektif diperlukan untuk memperkenalkan bahasa daerah Banggai melalui media digital. Saat ini, telah tersedia berbagai jenis game, termasuk game edukasi, yang dapat merangsang pikiran dari anak-anak hingga orang dewasa. Dengan begitu, penulis berinisiatif untuk membuat game edukasi yang dapat menampilkan kosakata bahasa Banggai yang dapat dimainkan untuk semua orang. Penelitian dilakukan di asrama mahasiswa Banggai Laut, melibatkan 50 responden, dengan pendekatan penelitian kualitatif menggunakan observasi partisipatif untuk mengamati penggunaan game edukasi bahasa Banggai dalam konteks nyata. Berdasarkan hasil pengujian Black Box Testing menunjukkan bahwa fitur-fitur dalam Game Edukasi Bahasa Banggai berjalan lancar tanpa kesalahan. Sedangkan dari hasil User Acceptance Testing, game yang dirancang diterima dengan baik oleh masyarakat mahasiswa Banggai Laut, mendapatkan penilaian total 90,8% dengan kategori sangat efektif. Kata Kunci: Game Edukasi, Bahasa Banggai, Kosakata