Baturohmah, Habi
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

GAME DEVELOPMENT PROJECT MANAGEMENT USING SCRUM FRAMEWORK: HYPERCASUAL GAME CASE STUDY 'RUSH RUNNER' Nurjaman, Moh.; Baturohmah, Habi; Warman, Cecep
Jurnal Pilar Nusa Mandiri Vol. 20 No. 2 (2024): Pilar Nusa Mandiri : Journal of Computing and Information System Publishing Pe
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/pilar.v20i2.5555

Abstract

The research aims to explore and implement an effective Project Management approach in Game Development using the Scrum Framework. A case study was conducted on the development of a hypercasual game titled "Rush Runner." With a focus on rapid iterations, continuous feedback, and adaptation to changes, the Scrum methodology was used to manage the game development workflow from planning to publication. Concrete steps were taken to adapt to user needs and evolving demands as an integral part of the development process. The research findings indicate that the implementation of Scrum had a positive impact on productivity, quality, and user satisfaction in hypercasual game development. Furthermore, the integration of Project Management and the Scrum approach optimized overall time, cost, and quality. These findings provide valuable insights for practitioners and researchers in the field of game development to understand the importance of an adaptive and responsive Project Management approach to market changes and user needs.
PERANCANGAN SISTEM INFORMASI PERUMAHAN MENGGUNAKAN FRAMEWORK ZACHMAN (Studi Kasus : Perumahan Tiara Regency) Maulana, Rizki; Baturohmah, Habi; Warman, Cecep
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 2 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i2.6271

Abstract

Perumahan tiara regency memiliki kekurangan keefektivitasan pembookingan unit salah satu nya adalah pelanggan harus datang langsung mensurvei unit hal ini membuat costomer costomer yang tidak memiliki banyak waktu dan menginginkan pembookingan yang cepat menjadi terhalang oleh karena itu penelitian ini bertujuan untuk merancang sistem informasi manajemen yang mendukung pelayanan menggunakan. Solusi yang di lakukan adalah merancang sistem infromasi pembookingan yang nanti akan di gunakan untuk pembookingan unit secara online. Metode Zachman digunakan untuk melakukan perancangan, dengan fokus pada studi kasus pengembang Perumahan Tiara Regency Sukabumi. Metode Zachman digunakan untuk menganalisis dan merancang struktur informasi yang dibutuhkan oleh organisasi.